SSUUPPEERR BBUUMMPP
I haven't been here for a really long time<span style='font-size:8pt;line-height:100%'></span>The demo currently features partners (up to 4 allies) shooting. It's a Shoot-em-up type of game. It has 5 boring missions Runs at 60 fps at 640x480. It is fast paced(?) with simple controls

Screen



"Not all the are worked out so keep in mind it will most likely lag on slower computers or become unplayable( objects are rendered over 1,000 pixels off-screen horizontally and about 500 vertically.)" The display engine was changed whether this statement is VERY true is unknown.
"I forgot to mention the soundcard MIGHT be "punished" seeing as though the amount of Sound effects being played at a time is high.(When playing you could press F5 to save F6 to load and F9 to save a screenshot, gamemaker debug things(?)) If played may you tell what you think of the idea at the moment."
F5 and F6 don't work. On my sound card certain tracks do cut off.
In the "load" screen press Z to shoot at campaign and Enter in training and certain Briefs to go on.
PRESS RIGHT ON A CONTROLLER (1) TO USE LUIGI IN CAMPAIGN.
This post has been edited by FoxGuy(R) on Aug 25 2009, 07:37 PM
Attached File ( Number of downloads: 29 )
GF.exe
THinking.....
TotMK Great things...