GMenu is an extension of mine that I'm currently working on.
G stands for Guinea and Menu for menu as in for example "start menu" or "pause menu".
Coincidentially, the G and the M form the abbreviation GM which stands for Game Maker.
Simply put it is able to turn this:
| CODE |
menu = gmenu_new_menu(room_width/2,room_height/2,testfont1,c_black,fa_center,fa_middle,c_gray,2,2); gmenu_settings_highlight(menu,c_red); gmenu_new_option(menu,"New Game",NONE); gmenu_new_option(menu,"Load Game",NONE); gmenu_new_option(menu,"Difficulty: ",SET,"Hard","Normal","Easy"); gmenu_new_option(menu,"Start at Level ",INT,3,20); |
... into this:

This is still a WIP so I don't have anything for you to try.
Only thing I could offer would be an executable, but I'm sure you have all seen menues before.
So yeah, if you make a game in GM7 Pro and want a quick Start Menu or Pause Menu, then this is for you.
Give me ideas and comments, because as said, it's for you, so I'll try to transform your input into cool functions for this extension. Questions are also welcome.
And please read and answer the following questions if you want to help the development of GMenu:Are you familiar with switch-Conditions in GM?
Do you know how to use user-defined events?