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Motivation
Xgoff |
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i motivate myself by not working on it
then i think "**** if i don't do much work on it this year i won't finish it until 2012"
that usually makes me work on it a little (and by "little" i mean i type like 5 lines of code)
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old school gamer |
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| QUOTE (Akruru @ Apr 30 2009, 12:01 AM) | How do you people find motivation to work on fangames and complete them? What makes you think that finishing a fangame is worth it?
I've always been greatly unmotivated with projects, and there have been multiple times where I give up because of a major glitch after a few days of failing to fix it. I don't really understand how people can be motivated to work on and get a decent amount of progress on fangames. Maybe I'm just really bad at being motivated, but eh. |
I kinda have the same problem. I downloaded Game Maker 6.1 years ago, and found so much I had to read before I got started (don't know the first thing about game making). It was too intimidating so I just put it off. I finally decided to buckle down and just do it, because I really want some games made, but when I started reading, it was just overwhelming for me and I never read even the easiest tutorial since.
Now I'm stuck here hoping you guys will do the work for me which is unlikely to happen, in fact that's part of the rules here. All I can do is give you ideas for sets, props, levels, worlds, story, anything that doesn't involve real work. I just hope someone takes requests.
That's why I wanted a super easy engine like Beetle Level Maker (4?).
This post has been edited by old school gamer on May 8 2009, 03:18 PM
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Boomb |
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| QUOTE (old school gamer @ May 8 2009, 03:16 PM) | I kinda have the same problem. I downloaded Game Maker 6.1 years ago, and found so much I had to read before I got started (don't know the first thing about game making). It was too intimidating so I just put it off. I finally decided to buckle down and just do it, because I really want some games made, but when I started reading, it was just overwhelming for me and I never read even the easiest tutorial since.
Now I'm stuck here hoping you guys will do the work for me which is unlikely to happen, in fact that's part of the rules here. All I can do is give you ideas for sets, props, levels, worlds, story, anything that doesn't involve real work. I just hope someone takes requests.
That's why I wanted a super easy engine like Beetle Level Maker (4?). |
Insteed of reading, take a engine(an easy one) and start looking how it's built, make a few changes, if you need help lock in the help file or post here, I did it that way and I think it worked kida well.
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| QUOTE (old school gamer @ May 8 2009, 08:16 PM) | I kinda have the same problem. I downloaded Game Maker 6.1 years ago, and found so much I had to read before I got started (don't know the first thing about game making). It was too intimidating so I just put it off. I finally decided to buckle down and just do it, because I really want some games made, but when I started reading, it was just overwhelming for me and I never read even the easiest tutorial since.
Now I'm stuck here hoping you guys will do the work for me which is unlikely to happen, in fact that's part of the rules here. All I can do is give you ideas for sets, props, levels, worlds, story, anything that doesn't involve real work. I just hope someone takes requests.
That's why I wanted a super easy engine like Beetle Level Maker (4?). |
I never read anything, I just looked at tutorials and learnt to understand what the code meant.
Now I'm making games from scratch really quickly.
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