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New GM image/sprite editor.
Mecha the Slag |
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http://mechaware.net
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| QUOTE (Xgoff @ May 20 2009, 05:06 PM) | what does "actual transparency" mean
ONE of the colour entries has to be a transparent colour otherwise there'd have to be ****ed up **** behind the scenes to handle something like -1 or -2 as a special "colour" in order to leave the other 16,777,216 colours unaffected... ct would have to use an extra byte for each pixel just to support that
the colour's ignored entirely if you're using an alpha channel so it's irrelevant what you choose there
the only other way would be to have a runtime "don't use transparency" option or something which i guess is what you meant, but until that happens you could just have said alpha channel be entirely opaque... or just use 255,0,255 because that's pretty much the "standard" transparent colour |
for some reason, MMF2-exported images doesn't read the transparent in programs as, say, Photoshop, which is what stroke me odd.
Also I invented that 255,0,255 transparency standard ever since MFGG Royale >( I still use it
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Xgoff |
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| QUOTE (OniLink10 @ May 21 2009, 09:16 AM) | | If they add in C++ support |
last time i checked c++ isn't a scripting language
they'd have to add a full compiler and everything (plus if you use c++ you might as well just use SDL/SFML/whatever instead)
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old school gamer |
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Does that ("test it") mean it's not really finished yet? Off topic: Has anybody tried this before? Image Enhance v3.2.4 (freeware)
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