Powered by Invision Power Board

 
  Pages: (2) 1 [2]  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> New GM image/sprite editor.
Denmark
Mecha the Slag
Posted: May 20 2009, 11:30 AM
Quote Post


http://mechaware.net
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 11816
Member No.: 728
Joined: 15-December 04

Status: (0d) [--]


QUOTE (Xgoff @ May 20 2009, 05:06 PM)
what does "actual transparency" mean

ONE of the colour entries has to be a transparent colour otherwise there'd have to be ****ed up **** behind the scenes to handle something like -1 or -2 as a special "colour" in order to leave the other 16,777,216 colours unaffected... ct would have to use an extra byte for each pixel just to support that

the colour's ignored entirely if you're using an alpha channel so it's irrelevant what you choose there

the only other way would be to have a runtime "don't use transparency" option or something which i guess is what you meant, but until that happens you could just have said alpha channel be entirely opaque... or just use 255,0,255 because that's pretty much the "standard" transparent colour

for some reason, MMF2-exported images doesn't read the transparent in programs as, say, Photoshop, which is what stroke me odd.

Also I invented that 255,0,255 transparency standard ever since MFGG Royale >(
I still use it


--------------------




MechaWare GamesMechaSourceMechaWare for CellphonesMechaWare on Steam

PMUsers WebsiteMSN
Top
Finland
fiDumppi
Posted: May 21 2009, 04:55 AM
Quote Post


Hi! I'm Fidu!
[*][*]

Group Icon
Group: Members
Posts: 437
Member No.: 4711
Joined: 13-November 07

Status: (0d) [--]


Yes! Finally! Alpha channels!


--------------------

user posted image
user posted image user posted image user posted image user posted image user posted image user posted image user posted image
user posted image
PMEmail PosterUsers Website
Top
United States
OniLink10
Posted: May 21 2009, 10:16 AM
Quote Post


C++ Programmer, Unofficial Physicist, and Unofficial Chemist
[*][*]

Group Icon
Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08

Status: (0d) [--]


This will be great for Game Maker!

If they add in C++ support(It's being written in C++, so I don't see why not), I will be happy to come back.


--------------------
QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
PMEmail PosterUsers WebsiteYahoo
Top
United States
Xgoff
Posted: May 21 2009, 10:21 AM
Quote Post


<):|
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 52341
Member No.: 24
Joined: 13-October 03

Status: (0d) [--]


QUOTE (OniLink10 @ May 21 2009, 09:16 AM)
If they add in C++ support

last time i checked c++ isn't a scripting language

they'd have to add a full compiler and everything (plus if you use c++ you might as well just use SDL/SFML/whatever instead)


--------------------

This post may contain original research or unverified claims.
Please disregard the above information and contact an administrator.

DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth:
DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message
DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it
DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above

QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
PMEmail PosterUsers WebsiteAOLMSN
Top
Unspecified
old school gamer
Posted: May 21 2009, 12:47 PM
Quote Post


Standard Member


Group Icon
Group: Banned
Posts: 75
Member No.: 6228
Joined: 3-May 09

Status: (115060m) [XX]


QUOTE (Boomb @ May 20 2009, 08:26 AM)
Test it now!

Does that ("test it") mean it's not really finished yet?
Off topic: Has anybody tried this before?
Image Enhance v3.2.4 (freeware)
PM
Top
United Kingdom
Thingy
Posted: May 21 2009, 03:07 PM
Quote Post


So long MFGG 2.0~
[*][*][*][*]

Group Icon
Group: Members
Posts: 1824
Member No.: 4642
Joined: 30-October 07

Status: (0d) [--]


I hope it exports proper GIFs, since GM7 didn't.


--------------------
user posted image
Old ref, Current ref
Click to see the rest. (opens sig on top post)

user posted image
Hey, MFGG 3.0, it's me from the past.
PMEmail PosterMSN
Top
Austria
Guinea
Posted: May 21 2009, 03:48 PM
Quote Post


6
[A][*][*][*][*]
[*][*][*][*][*]
[*]

Group Icon
Group: Admins
Posts: 8600
Member No.: 893
Joined: 15-March 05

Status: (0d) [--]


QUOTE (thingy @ May 21 2009, 09:07 PM)
I hope it exports proper GIFs, since GM7 didn't.

>PNG
PMEmail PosterAOLMSN
Top
United States
kremling
Posted: May 21 2009, 10:29 PM
Quote Post


Casual Member
[*][*][*]

Group Icon
Group: Members
Posts: 923
Member No.: 3240
Joined: 28-January 07

Status: (0d) [--]


Tried it, and loved it, but the undo button still doesn't undo enough changes. :/


--------------------
My Reference_1
Deviant Art
"Doing the wrong thing is always right"
Drawings by mfggers: Omnomlicous - Jazz - Bip
user posted image
PMEmail PosterUsers Website
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (2) 1 [2]  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0748 ]   [ 14 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.83 ]