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Just discovered something interesting. SDL functions use the cdecl calling convention. If you use DLLs in Game Maker 6/7, you know what that means. You can use SDL functions in Game Maker 6/7. Here comes the Linux Compatibility! All you gotta do, make your games use the SDL Functions. And learn SDL, of course. Now you GM Users can try to move from Game Maker to C/C++ through Game Maker's DLL Functions! I will be working on Documentation, and possibly a .lib soon.
Wondering how many people will try this out.
If you didn't know, SDL is a Cross-Platform Graphics/Input/Audio/Etc Library that is used in MANY cross-platform games. The current stable version is v1.2.13, they are working on v1.3.
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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