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> Context Tilemapper, C#, Not for GMers
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NorskSengir
Posted: May 28 2009, 02:11 PM
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Poor Leno...
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Have you ever tried making maps for games? Well, it got a hell of a lot easier with the Context Tilemapper!

Instead of placing the grass edge, grass flat tile, then the opposite grass edge tile, you just place the letter 'g' where needed. This engine will check its surroundings to determine which tile it should be, or as they say, "putting it in context". For example, this:

g........
......g..
.ggg..g..
.ggg..g..

would be this:

user posted image



To try it out yourselves, go into the Content folder, then the Levels folder, and edit the text file called 'Level 1.txt". The characters must make up a rectangle, and be warned that certain locations, such as the Right, Top, and Left corners, will turn your tile into a brown square, as shown above. Keep in mind that this is just a demo, and the full version will be released soon. So have at it! Download it here.
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Littlink
Posted: May 28 2009, 03:45 PM
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hip 2b square
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Ahah, very good for saving on space.


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[████████░░] 80%

user posted image
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Denmark
Mecha the Slag
Posted: May 28 2009, 03:47 PM
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http://mechaware.net
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waiting for a better interface, then I'll definitely be interested


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Norway
NorskSengir
Posted: May 28 2009, 03:49 PM
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Poor Leno...
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Interface? It uses normal text editors...

If you mean the screen, that is a preview of what you type.
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Mecha the Slag
Posted: May 28 2009, 03:53 PM
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http://mechaware.net
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... so that it is an actual editor instead of notepad editing, which is a pain in the ass


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Norway
NorskSengir
Posted: May 28 2009, 04:01 PM
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Poor Leno...
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I see. I'll work on it now.

This post has been edited by NorskSengir on May 28 2009, 04:01 PM
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mr.mario
Posted: May 28 2009, 04:03 PM
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and you people thought Mugen coded in GML would never work
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I like this idea, I might totally make a GM equivalent of it,


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mr.mario's emulated music engine(gamemaker)http://archive.mfgg.net/index.php?showtopic=214636here

Gmugen: here
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Norway
NorskSengir
Posted: May 28 2009, 04:22 PM
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Poor Leno...
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Dammit, can anyone sprite/vectorize a decent GUI? I suck at designing things :/
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United Kingdom
Thingy
Posted: May 30 2009, 04:16 AM
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So long MFGG 2.0~
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use 0s and 1s instead of .s and gs.

100000000
000000100
011100100
011100100

They're the same width so you can see a grid more obviously.


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user posted image
Old ref, Current ref
Click to see the rest. (opens sig on top post)

user posted image
Hey, MFGG 3.0, it's me from the past.
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Norway
NorskSengir
Posted: May 30 2009, 09:19 AM
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Poor Leno...
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With Courier New everything is the same size. Besides, what about pipes, brick blocks, and all those other tiles?
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Thingy
Posted: May 30 2009, 10:08 AM
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So long MFGG 2.0~
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QUOTE (NorskSengir @ May 30 2009, 03:19 PM)
With Courier New everything is the same size. Besides, what about pipes, brick blocks, and all those other tiles?

0000000000000000000000000000
0000000000000000000000000000
0000000000000000005000000000
0000000000000000000000000000
0000000000000000000000000000
0000000000000000454540000222
0000000000000000000000000222
0030000000000000000060000222
1111111111111111111111111111

Imagine;
0 as blank
1 as floor
2 as pipe
3 as mario
4 as brick
5 as ?block
6 as goomba
(coloured to make viewing easier)


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user posted image
Old ref, Current ref
Click to see the rest. (opens sig on top post)

user posted image
Hey, MFGG 3.0, it's me from the past.
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Norway
NorskSengir
Posted: May 30 2009, 12:59 PM
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Poor Leno...
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You make a convincing arguement. I'll try it out.
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