Powered by Invision Power Board

 
    Reply to this topicStart new topicStart Poll

> What makes good level design?, Please tell me.
Unspecified
i_like_pie
Posted: May 28 2009, 05:30 PM
Quote Post


how scary


Group Icon
Group: Members
Posts: 64
Member No.: 3863
Joined: 2-June 07

Status: (0d) [--]


I am making a fan game using a modded Hello engine (don't be mad- I changed some gfx and added stuffs) and I was wondering what makes good level design, seeing as I'm not that good at the level design. Please help and give level design ideas, levels, and suggestions if you can.


--------------------
PMEmail Poster
Top
Panama
Fez
Posted: May 28 2009, 05:34 PM
Quote Post


Don't cry
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 1348
Member No.: 5734
Joined: 1-October 08

Status: (0d) [--]




--------------------
PM
Top
United States
RetroXYZ
Posted: May 28 2009, 05:55 PM
Quote Post


Standard Member
[*][*]

Group Icon
Group: Members
Posts: 2714
Member No.: 4325
Joined: 27-August 07

Status: (0d) [--]


Try and make you areas uneven, possibly backing up on themselves. A good level requires going back occasionally because you did something going forward.
PMEmail PosterMSN
Top
Canada
Segatendo
Posted: May 28 2009, 06:10 PM
Quote Post


Hi person who decided to come back and look.
[*]

Group Icon
Group: Members
Posts: 317
Member No.: 6000
Joined: 30-January 09

Status: (0d) [--]


QUOTE (i_like_pie @ May 28 2009, 03:30 PM)
and I was wondering what makes good level design, seeing as I'm not that good at the level design. Please help and give level design ideas, levels, and suggestions if you can.
May I ask the same thing about doing 3d levels.


--------------------
Please level up my one of my cards

user posted image

My Site
PMEmail PosterUsers WebsiteMSN
Top
Togo
Razz
Posted: May 28 2009, 06:23 PM
Quote Post



[*][*][*]

Group Icon
Group: Members
Posts: 6007
Member No.: 4259
Joined: 13-August 07

Status: (0d) [--]


good level design keeps the player interested. don't just make a flat plane, add things that require the player to think before he continues!

Here are a few guidelines I try to follow when I make levels:

DO NOT MAKE IT SO THAT THE PLAYER CONSTANTLY GOES RIGHT, add platforms above and below the player, secret passages, tunnels, moving platforms, pipes, ANYTHING that require the player to turn around and actually wind his way through the level, instead of constantly moving to the right. A great way to enforce this: place the exit in a location that you normally wouldn't put it, then build the level so the exit works.

DO NOT DO THE OBVIOUS. people have seen moving platforms, people have seen enemies that you can jump on, people have seen exit flags before. the best levels are the ones that completely throw everything standard out the window.

TEST TEST TEST. a level with good design MUST be playtested constantly. when testing, make sure to do things that normal players wouldn't do, go out of your way to exploit your level. a good level is a level without any holes or mistakes that the player can use to his advantage.


I hope this helps

consider yourself lucky you caught me in a good mood today otherwise I wouldn't have written this >:C


--------------------
Allusion - [||--------] 25% complete
GridLocked - [||||------] 45% complete
my blog
PMEmail PosterAOL
Top
United States
Xgoff
Posted: May 28 2009, 06:28 PM
Quote Post


<):|
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 52341
Member No.: 24
Joined: 13-October 03

Status: (0d) [--]


play level 6-5 of smb3 to get an idea of the levels you should throw in every once in a while

EDIT: and just about all of world 7 gives you some "what the ****" type gimmicks, like having to wrap between the sides of the screen or complete the whole level under star power

This post has been edited by Xgoff on May 28 2009, 06:31 PM


--------------------

This post may contain original research or unverified claims.
Please disregard the above information and contact an administrator.

DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth:
DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message
DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it
DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep
DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot
this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence
NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above

QUOTE
(5:25:58 PM) Mikau: xgoff
(5:26:00 PM) Mikau: guess what
(5:26:04 PM) Xgoff: chicken butt
(5:26:09 PM) Mikau: **** you
PMEmail PosterUsers WebsiteAOLMSN
Top
Togo
Razz
Posted: May 28 2009, 07:16 PM
Quote Post



[*][*][*]

Group Icon
Group: Members
Posts: 6007
Member No.: 4259
Joined: 13-August 07

Status: (0d) [--]


awww yeah world 7 was great


--------------------
Allusion - [||--------] 25% complete
GridLocked - [||||------] 45% complete
my blog
PMEmail PosterAOL
Top
Unspecified
i_like_pie
Posted: May 28 2009, 11:35 PM
Quote Post


how scary


Group Icon
Group: Members
Posts: 64
Member No.: 3863
Joined: 2-June 07

Status: (0d) [--]


QUOTE (Xgoff @ May 28 2009, 06:28 PM)
play level 6-5 of smb3 to get an idea of the levels you should throw in every once in a while

EDIT: and just about all of world 7 gives you some "what the ****" type gimmicks, like having to wrap between the sides of the screen or complete the whole level under star power

thanks
when I first played 6-5 it was a real pain in the ass but now when I look at it, there's good level design right there.

And world 7 is great maze design.


--------------------
PMEmail Poster
Top
Denmark
Mecha the Slag
Posted: May 29 2009, 01:19 AM
Quote Post


http://mechaware.net
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 11816
Member No.: 728
Joined: 15-December 04

Status: (0d) [--]


something that isn't linear, looks good and catches the spirit


--------------------




MechaWare GamesMechaSourceMechaWare for CellphonesMechaWare on Steam

PMUsers WebsiteMSN
Top
Philippines
Rockerfrick
Posted: Jun 27 2009, 03:26 AM
Quote Post


私は、黄色のフリ


Group Icon
Group: Trial Members
Posts: 1
Member No.: 6349
Joined: 27-June 09

Status: (0d) [--]


Hello I'm Rockerfrick and I'm new to this forum.

For me, a good level design is not bombarded by enemies and it is not overcrowded. A good space for stomping enemies and looks good in the eye.

And some perks though - I suggest that every level must have a certain fun stuff - weird-moving platforms, new type of blocks etc. (I was bored in SMB3 because it was all the same, almost)


--------------------
user posted image
PMEmail PosterUsers WebsiteYahoo
Top
United Kingdom
Thingy
Posted: Jun 27 2009, 06:10 AM
Quote Post


So long MFGG 2.0~
[*][*][*][*]

Group Icon
Group: Members
Posts: 1824
Member No.: 4642
Joined: 30-October 07

Status: (0d) [--]


Don't bump this far in future.


--------------------
user posted image
Old ref, Current ref
Click to see the rest. (opens sig on top post)

user posted image
Hey, MFGG 3.0, it's me from the past.
PMEmail PosterMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0732 ]   [ 15 queries used ]   [ GZIP Enabled ]   [ Server Load: 0.76 ]