IntroWell its been 2 years since I started this project and I’m here to report that I’ve made little progress over the past year. I attribute that to my OCD when it comes to graphics; I can’t have a pixel out of place. I’ve also been fumbling around with the level selection system, but I finally settled on one just last week.
Story in a NutshellA star that has been dormant for eons was awakened by Bowser during a mining expedition and its causing time to flip out. Mario will travel around the Kingdom and defeat ghosts of his past to undo the destruction the Time Star has wrought.
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QUESTIONS & CONCERNS
==================What are some nifty features?Here’s a list of some of the game’s features, since I know you hate reading paragraphs:
- Custom graphics not used in any other fan game
- Unique powerups such as turning paper-thin oand rolling into a tube
- A simple leveling system is used to increase health
- Coins are put to use: buy extras at the title menu
Any available media?There was once a demo for download, but it is far too glitchy and outdated for me to repost. There are a plethora of "test room" screenshots and two videos for your viewing pleasure instead. These are outdated as well, but hopefully I can record a new video soon.
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Newer Video-
Older Video-
Test Level Screenshots *2 new
How can I help?Look at me!Creating every single sprite and programming all of this is an exhausting process, and though I've managed everything so far, I think I'm getting in over my head. I may call for assistance in the future, particularly with backgrounds. There might also be a closed testing session for a few members that are apt at spotting glitches.
In the mean time I'd love suggestions and feedback.
Anything NEW yet you lazy ass??- Grumba has been removed from the game.
- Graphics have been improved (anti aliasing, etc.)
- World 1-1 is complete and Wold 1-2 has been started
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This and
thisYes, not a whole lot is there? Those of you who remember my topic from a year ago may be disappointed. Hopefully I can pick up production in the coming months but don't hold your breath on that new demo for quite a bit.
Thanks for taking interest in this game. Your support truly helps the work move along.
This post has been edited by Pucifur on Jun 3 2009, 04:34 PM