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SDL Mushroom Kingdom Emissary V00.00.2009.07.10, There's barely anything?
OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
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Just a little Teaser for Win32 and Linux32. Nothing much, just the Logos, Title Screen, and Story. READ THE README BEFORE PLAYING! I RECOMMEND READING IT IN NOTEPAD++ IN WINDOWS. There are no 64-Bit or Mac Versions. You MIGHT be able to run the Linux32 Version under Mac32 if you use XTools, although I am not sure. Also, you CAN run the Win32 Version under ANY Operating System that supports the WINE Project, as SDL is 100% WINE Compatible(At least, the functions I use are). Win32 Coming Soon!   LINUX USERS: There is a minor problem with SDL_ttf right now, as the text appears to be rendered in slightly wrong offsets. However, the text is still, for the most part, readable. This post has been edited by OniLink10 on Jul 10 2009, 02:10 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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OniLink10 |
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C++ Programmer, Unofficial Physicist, and Unofficial Chemist
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Secret Santa Badge [*]](https://archive.mfgg.net/html/badges/present.gif)

Group: Members
Posts: 3920
Member No.: 4907
Joined: 19-February 08
Status: (0d)
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| QUOTE (MechaBowser @ Jun 5 2009, 03:59 AM) | definitely need some transitions and effects. Just something thats moving for once instead of all the still images
takes forever to boot though, and changing the resolution is generally a bad idea
oh and it works on 64-bit for some reason |
I know, I'm working on it, but Transitions in C++ might be a little difficult. Also, the Fullscreen SHOULD reset your Resolution when the game finishes. Besides, for some odd reason, Windowed mode doesn't like it when you switch to another window and then switch back. It messes up the events. Don't know why it would take forever to boot, there's barely anything. It could be the switching to Fullscreen. It works on 64-Bit? Good. I think it's because Microsoft may have tried to make it's 64-Bit Platforms backwards-compatible with 32-Bit.
Yeah, as I said, it's not much, just showing that I'm working on it. A better Textbox is coming soon. Hopefully Transitions will come soon.
This post has been edited by OniLink10 on Jun 5 2009, 03:00 PM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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