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> SDL Mushroom Kingdom Emissary V00.00.2009.07.10, There's barely anything?
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OniLink10
Posted: Jun 22 2009, 11:04 AM
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QUOTE (RetroXYZ @ Jun 22 2009, 08:53 AM)

Could these two things possibly be related!?!?

Realize that you should use Tahoma on the Windows version, otherwise it won't work right for those who don't have the font.

Also, as I said before, SDL is only on computers that have it. Most Linux versions have SDL installed already, but not necessarily on Windows.

All DLLs and Fonts are included with the Downloads. At worst, a Missing Font would just leak some memory and refuse to print any text.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jun 22 2009, 11:13 AM
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QUOTE (Bacteriophage @ Jun 21 2009, 11:22 PM)
As a slight veteran of multiple dev platforms, I think you should know it would behoove you to make a basic platform engine before you proceed to anything else. You'll need to build around it sooner or later, and better you build it sooner since it will be the most important part of your game.

I AM writing the Platform Engine. I'm writing it in GML right now, and when I get home next saturday, I'll port it to C++(the source code is on my Desktop, not my Laptop). Besides, I like to work on things in order from when you start the Game to when you finish it.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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Lightning
Posted: Jun 23 2009, 03:28 PM
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QUOTE (RetroXYZ @ Jun 22 2009, 11:53 AM)

Could these two things possibly be related!?!?

Realize that you should use Tahoma on the Windows version, otherwise it won't work right for those who don't have the font.

Also, as I said before, SDL is only on computers that have it. Most Linux versions have SDL installed already, but not necessarily on Windows.

it's as simple as including the correct version of SDL.dll with your project.


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Bacteriophage
Posted: Jun 23 2009, 04:20 PM
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QUOTE (Lightning @ Jun 23 2009, 01:28 PM)
it's as simple as including the correct version of SDL.dll with your project.

as well as any other .dll files you used like ttf, image, or mixer


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OniLink10
Posted: Jul 8 2009, 07:15 PM
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Alright, I know this thread is dead, but there has been a major rewrite of the game's story, the Title Screen has been remade using Photoshop, and the Physics Engine is nearing its completionI have that line from GLaDOS stuck in my head!. Update expected TODAY.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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OniLink10
Posted: Jul 10 2009, 02:12 PM
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Update is out! But only for Linux32. sad.gif Gotta switch back over to Windows and make a few adjustments to the Readme before it can be released.


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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