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Luigi's Game, a game about Luigi
James Bradshaw Layfield |
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jbl, Jbl, JBl, JBL
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I did not like this whatsoever, parts were okay.. some were very good.
I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good.. Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.
Needs work, alot of work.
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| QUOTE | The main things is work hard and be consistent, no supplement can replace that. JBL |
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Mecha the Slag |
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http://mechaware.net
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| QUOTE (James Bradshaw Layfield @ Jun 10 2009, 11:33 PM) | I did not like this whatsoever, parts were okay.. some were very good.
I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good.. Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.
Needs work, alot of work. |
you do realize that this is for the "halls of shame" minigame compo where I'm limited to crappy sprites, right
considering what I made out of them, I'd say it's a pretty good achievement
to be precise, here are all the graphics used in this game
| CODE | http://img397.imageshack.us/img397/1879/mariostuff1219423932kp0.png http://xs139.xs.to/xs139/09212/mgc47_noname_001663.png http://img86.imageshack.us/img86/9296/arapistcactusei6.png http://img229.imageshack.us/img229/7231/themostsusslookinggoombfj5.png http://img54.imageshack.us/img54/2641/zeldamlss1242000249.gif http://img299.imageshack.us/img299/1179/customoverworld11694105.png http://img519.imageshack.us/img519/754/bad5gd9.png |
your only complaint is about graphics - yet I am limited on that point. I don't believe you can improve the above sprites much more than this game has done
This post has been edited by MechaBowser on Jun 10 2009, 04:39 PM
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Mr. Bird |
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SUPAH DUPAH
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| QUOTE (James Bradshaw Layfield @ Jun 10 2009, 04:33 PM) | I did not like this whatsoever, parts were okay.. some were very good.
I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good.. Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.
Needs work, alot of work. |
What are you a critic? As MB has said, his sprites where severely limited.
I can see how you could point out the flaws but some of your comments are a little too harsh.
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James Bradshaw Layfield |
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jbl, Jbl, JBl, JBL
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| QUOTE (MechaBowser @ Jun 10 2009, 09:34 PM) | you do realize that this is for the "halls of shame" minigame compo where I'm limited to crappy sprites, right
considering what I made out of them, I'd say it's a pretty good achievement
to be precise, here are all the graphics used in this game
| CODE | http://img397.imageshack.us/img397/1879/mariostuff1219423932kp0.png http://xs139.xs.to/xs139/09212/mgc47_noname_001663.png http://img86.imageshack.us/img86/9296/arapistcactusei6.png http://img229.imageshack.us/img229/7231/themostsusslookinggoombfj5.png http://img54.imageshack.us/img54/2641/zeldamlss1242000249.gif http://img299.imageshack.us/img299/1179/customoverworld11694105.png http://img519.imageshack.us/img519/754/bad5gd9.png |
your only complaint is about graphics - yet I am limited on that point. I don't believe you can improve the above sprites much more than this game has done
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No, no I'm sure we can all live with the sprites, although it would be nice to see some nice shading. And I'm sure the rest of the animations needed such as walking backwards, crouching and what not will be implemented.
Gameplay is just too frustrating for replay value, walking into a fire ball, dieing and going back to the start is so annoying, especially when you're not too interested anyway.. the levels are nice with the moving backgrounds and all, but that alone isn't going to make an interesting and eye catching level alone. What I mean is you can't just have a moving background and a few blocks chucked around.. it just makes the level seem boring, and that you just were being lazy.
Eye candy is a good thing. And to keep one entertained whilst playing your game should be a priority. A life system would be handy, or at least a working block with a mushroom.
And I don't get the amount of frames you use? seems kinda pointless with a frame with no enemies or puzzles, that you can just walk through, waste of memory imo.
Personally I'd invest in a level designer to give you a hand, you seem to struggle with this. The engines a tad frustrating aswell, his jump is very.. ordinary if you will, and he hardly jumps high at all, I hate that in a game. Characters should have a decent jumping height.
I mean no offense by this. If it was to show off some backgrounds, I'd say excellent, but as a game, I'm not so sure. I think you should really take a step backwards and look at what you've made from a players point of view. I often get very proud of what I've done yet take a look at it with a different point of view and often see that it's really not as great as I thought.
I'm giving you a hand here really, and not sucking your ass like the others. Constructive critism if you will, for example if this is a career goal for you, then expect critism along the way.
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| QUOTE | The main things is work hard and be consistent, no supplement can replace that. JBL |
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DR. Demon Lizardman |
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| QUOTE (James Bradshaw Layfield @ Jun 10 2009, 04:33 PM) | I did not like this whatsoever, parts were okay.. some were very good.
I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good.. Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.
Needs work, alot of work. |
Thats the joke, look at the theme for the minigame comp.
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For best ref of all, check this one out, thanks Ashura.
| QUOTE | | Ashura please don't tell me you've done what I think you've done |
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