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> Luigi's Game, a game about Luigi
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Bill Ding
Posted: Jun 9 2009, 03:59 PM
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That was a masterpiece.


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Outrage
Posted: Jun 9 2009, 04:54 PM
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swing dat hoop
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bowser battle is ****ing frustrating, I stopped playing there

but otherwise pretty cool


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Hippoman
Posted: Jun 9 2009, 04:55 PM
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QUOTE (ndsfreak @ Jun 9 2009, 08:57 PM)
No ducking or running makes this a ***** to play for people with slow reflexes :|

Also, the collision on Bowser needs work. Even when I hurt him, I usually still die.

Can this even be classed as criticism?


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Glukom
Posted: Jun 9 2009, 04:59 PM
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QUOTE (ndsfreak @ Jun 9 2009, 04:57 PM)
No ducking or running makes this a ***** to play for people with slow reflexes :|

Also, the collision on Bowser needs work. Even when I hurt him, I usually still die.

you need to bounce on the goombas before jumping on him


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Mr. Bird
Posted: Jun 9 2009, 05:01 PM
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QUOTE (Glukom @ Jun 9 2009, 04:59 PM)
you need to bounce on the goombas before jumping on him

And hold down Shift when you get em to jump higher.


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Doodle
Posted: Jun 9 2009, 06:28 PM
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Just played through it all.
It's amazing.


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MONEYMAN
Posted: Jun 9 2009, 06:37 PM
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Wow. As trippy as Normal Super Mario Bros, and thats saying a lot.


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DR. Demon Lizardman
Posted: Jun 10 2009, 08:33 AM
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Wow, I loved the way the grass moved, can that be easily implemented in Mechasource? Also, how long did it take you to make this game? I mean, I was trippin the whole way through man.


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James Bradshaw Layfield
Posted: Jun 10 2009, 04:33 PM
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I did not like this whatsoever, parts were okay.. some were very good.

I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good..

Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.

Needs work, alot of work.


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Mecha the Slag
Posted: Jun 10 2009, 04:34 PM
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QUOTE (James Bradshaw Layfield @ Jun 10 2009, 11:33 PM)
I did not like this whatsoever, parts were okay.. some were very good.

I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good..

Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.

Needs work, alot of work.

you do realize that this is for the "halls of shame" minigame compo where I'm limited to crappy sprites, right

considering what I made out of them, I'd say it's a pretty good achievement

to be precise, here are all the graphics used in this game
CODE
http://img397.imageshack.us/img397/1879/mariostuff1219423932kp0.png
http://xs139.xs.to/xs139/09212/mgc47_noname_001663.png
http://img86.imageshack.us/img86/9296/arapistcactusei6.png
http://img229.imageshack.us/img229/7231/themostsusslookinggoombfj5.png
http://img54.imageshack.us/img54/2641/zeldamlss1242000249.gif
http://img299.imageshack.us/img299/1179/customoverworld11694105.png
http://img519.imageshack.us/img519/754/bad5gd9.png


your only complaint is about graphics - yet I am limited on that point. I don't believe you can improve the above sprites much more than this game has done

This post has been edited by MechaBowser on Jun 10 2009, 04:39 PM


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Mr. Bird
Posted: Jun 10 2009, 04:45 PM
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QUOTE (James Bradshaw Layfield @ Jun 10 2009, 04:33 PM)
I did not like this whatsoever, parts were okay.. some were very good.

I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good..

Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.

Needs work, alot of work.

What are you a critic? As MB has said, his sprites where severely limited.

I can see how you could point out the flaws but some of your comments are a little too harsh.



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XutaWoo
Posted: Jun 10 2009, 04:50 PM
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Holy crap.

This is amazing.


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James Bradshaw Layfield
Posted: Jun 10 2009, 04:57 PM
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QUOTE (MechaBowser @ Jun 10 2009, 09:34 PM)
you do realize that this is for the "halls of shame" minigame compo where I'm limited to crappy sprites, right

considering what I made out of them, I'd say it's a pretty good achievement

to be precise, here are all the graphics used in this game
CODE
http://img397.imageshack.us/img397/1879/mariostuff1219423932kp0.png
http://xs139.xs.to/xs139/09212/mgc47_noname_001663.png
http://img86.imageshack.us/img86/9296/arapistcactusei6.png
http://img229.imageshack.us/img229/7231/themostsusslookinggoombfj5.png
http://img54.imageshack.us/img54/2641/zeldamlss1242000249.gif
http://img299.imageshack.us/img299/1179/customoverworld11694105.png
http://img519.imageshack.us/img519/754/bad5gd9.png


your only complaint is about graphics - yet I am limited on that point. I don't believe you can improve the above sprites much more than this game has done

No, no I'm sure we can all live with the sprites, although it would be nice to see some nice shading. And I'm sure the rest of the animations needed such as walking backwards, crouching and what not will be implemented.

Gameplay is just too frustrating for replay value, walking into a fire ball, dieing and going back to the start is so annoying, especially when you're not too interested anyway.. the levels are nice with the moving backgrounds and all, but that alone isn't going to make an interesting and eye catching level alone. What I mean is you can't just have a moving background and a few blocks chucked around.. it just makes the level seem boring, and that you just were being lazy.

Eye candy is a good thing. And to keep one entertained whilst playing your game should be a priority. A life system would be handy, or at least a working block with a mushroom.

And I don't get the amount of frames you use? seems kinda pointless with a frame with no enemies or puzzles, that you can just walk through, waste of memory imo.

Personally I'd invest in a level designer to give you a hand, you seem to struggle with this. The engines a tad frustrating aswell, his jump is very.. ordinary if you will, and he hardly jumps high at all, I hate that in a game. Characters should have a decent jumping height.

I mean no offense by this. If it was to show off some backgrounds, I'd say excellent, but as a game, I'm not so sure. I think you should really take a step backwards and look at what you've made from a players point of view. I often get very proud of what I've done yet take a look at it with a different point of view and often see that it's really not as great as I thought.

I'm giving you a hand here really, and not sucking your ass like the others. Constructive critism if you will, for example if this is a career goal for you, then expect critism along the way.


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DR. Demon Lizardman
Posted: Jun 10 2009, 04:58 PM
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QUOTE (James Bradshaw Layfield @ Jun 10 2009, 04:33 PM)
I did not like this whatsoever, parts were okay.. some were very good.

I take it you're an artist, where the backgrounds and atmosphere is concerned, I cannot fault you, the backgrounds are very inspiring, and stand out very well. But, they aren't without their faults, the grass is great, the flowing effect is excellent, yet it looks crap, it's a simple block colour. The game needs shading if it's going to be a contender as a good game. But like I said, the look is good..

Yet the game is not so good, the enemies look CACK, the sounds they make when they die is just stupid, the way you get killed in one hit and go back to the begining is very frustrating and makes you think what's the point? the blocks are pointless to get because they do **** all.

Needs work, alot of work.

Thats the joke, look at the theme for the minigame comp.


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James Bradshaw Layfield
Posted: Jun 10 2009, 04:59 PM
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QUOTE (Mr. Bird @ Jun 10 2009, 09:45 PM)
What are you a critic? As MB has said, his sprites where severely limited.

I can see how you could point out the flaws but some of your comments are a little too harsh.

Constructive critism, it's what someone needs to perfect their art. This has great potential, and yeah I must admit it is lovely looking in a certain kind of way.

I wouldn't even do this unless I thought the game had potential, you should be proud I gave my time to your game and reviewed it!


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DJ Yoshiman
  Posted: Jun 10 2009, 05:24 PM
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check the minigame competition for the rules


then get back to this topic


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MONEYMAN
Posted: Jun 10 2009, 05:57 PM
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The beauty of this game is its udder crap, but is awesome at the same time.


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TenguMan
Posted: Jun 10 2009, 06:19 PM
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going to feel terribly generic in saying this but

this was beautiful


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RetroXYZ
Posted: Jun 10 2009, 06:47 PM
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Okay, please tell me why it is fullscreen but the entire game is stuck in the topleft corner. AND I had to kill the process to stop the game. >_>
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OniLink10
Posted: Jun 10 2009, 07:30 PM
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QUOTE (RetroXYZ @ Jun 10 2009, 04:47 PM)
Okay, please tell me why it is fullscreen but the entire game is stuck in the topleft corner.  AND I had to kill the process to stop the game. >_>

That makes it fit the Minigame Compo even more? I haven't played, but it sounds like a glitch.

This post has been edited by OniLink10 on Jun 10 2009, 07:30 PM


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QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM)
did you try hello's engine

make sure to not ****ing change anything before using it!
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