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> Luigi's Game, a game about Luigi
Canada
Yoshbert
Posted: Jun 10 2009, 07:48 PM
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Hey look, my old Peach sprites and SMA2 Luigi recolors!

I simply cannot describe how this game is. I don't know if I should call it clever, or just weird.


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Denmark
Mecha the Slag
Posted: Jun 11 2009, 12:07 AM
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QUOTE (James Bradshaw Layfield @ Jun 10 2009, 11:57 PM)
No, no I'm sure we can all live with the sprites, although it would be nice to see some nice shading. And I'm sure the rest of the animations needed such as walking backwards, crouching and what not will be implemented.

Gameplay is just too frustrating for replay value, walking into a fire ball, dieing and going back to the start is so annoying, especially when you're not too interested anyway.. the levels are nice with the moving backgrounds and all, but that alone isn't going to make an interesting and eye catching level alone. What I mean is you can't just have a moving background and a few blocks chucked around.. it just makes the level seem boring, and that you just were being lazy.

Eye candy is a good thing. And to keep one entertained whilst playing your game should be a priority. A life system would be handy, or at least a working block with a mushroom.

And I don't get the amount of frames you use? seems kinda pointless with a frame with no enemies or puzzles, that you can just walk through, waste of memory imo.

Personally I'd invest in a level designer to give you a hand, you seem to struggle with this. The engines a tad frustrating aswell, his jump is very.. ordinary if you will, and he hardly jumps high at all, I hate that in a game. Characters should have a decent jumping height.

I mean no offense by this. If it was to show off some backgrounds, I'd say excellent, but as a game, I'm not so sure. I think you should really take a step backwards and look at what you've made from a players point of view. I often get very proud of what I've done yet take a look at it with a different point of view and often see that it's really not as great as I thought.

I'm giving you a hand here really, and not sucking your ass like the others. Constructive critism if you will, for example if this is a career goal for you, then expect critism along the way.

it's supposed to feel incredibly generic at first, which is why I also chose the name "Luigi's Game" which is about as generic of a name as you can get. It's not supposed to have incredibly interesting gameplay elements as the atmosphere is meant to catch the player. You definitely do not play this game for the interesting gameplay, and that was the intention all along. If you've seen some of my previous games, you will know that I am quite able to make interesting gameplay elements, but this time I chose not to. The game is intentionally kept simple all the way through (which is why there's no crouch). The 'no backwards sprite' issue is a choice of mine.

This post has been edited by MechaBowser on Jun 11 2009, 03:32 AM


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United Kingdom
Hippoman
Posted: Jun 11 2009, 11:09 AM
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The only problem I see is the walk animation sometimes freezing when you die.

Difficulty did not even come into my play through of the game, dying and respawning seemed a novelty of this obvious arty type game.


Play harder games.


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Rob
Posted: Jun 11 2009, 11:38 AM
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I saw this game on tSR and like before I said it's best ever.

This post has been edited by Rob on Jun 11 2009, 11:56 AM


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Canada
DJ Yoshiman
  Posted: Jun 11 2009, 11:51 AM
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QUOTE (Rob @ Jun 11 2009, 09:38 AM)
I saw this game on tSR and like before I said it's best ever.

but why cant some people on tSR appreciate something like this? ):

Let us not get on the subject of tSR.


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United States
Rob
Posted: Jun 11 2009, 11:56 AM
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QUOTE (DJ Yoshiman @ Jun 11 2009, 08:51 AM)
Let us not get on the subject of tSR.

well ok.


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Paraguay
CrashMan
Posted: Jun 12 2009, 07:54 AM
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Well, that was certainly a new idea for a fangame. It was very different from the norm. The music and graphics actually sort of worked well to create a good atmosphere for the game. The gameplay COULD have been a bit nicer, but I know that wasn't what you were making it for in the first place so it's acceptable.


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Lupo
Posted: Jun 12 2009, 08:15 AM
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Deep, immersive, and thought provoking. Truly a masterpiece.


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DR. Demon Lizardman
Posted: Jun 12 2009, 08:19 AM
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No comment
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How long did it take you to make the game?


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Steve94
Posted: Jun 12 2009, 09:04 AM
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this game is really good. and backgroundmusic is .. relaxing XD
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Luigis #1
Posted: Jun 12 2009, 04:06 PM
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I love the spy sounds for the goomba's


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Australia
Wolfgator
Posted: Jun 14 2009, 06:10 AM
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Yeah!
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This is god in game form.

It's amazing how you mixed depressing music with old nes sounds and made it so great!


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Sweden
JosJuice
Posted: Jun 14 2009, 03:00 PM
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Very nice game. It featured some amazing graphical effects, while still fitting the competition theme.

My favourite part of the game is the Peach scene. Very clever.
this post makes me feel very strange


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QUOTE (Darkyoshi @ Dec 19 2008, 05:09 PM)
I remading it to make a Free-Glitch version
QUOTE (Keyser Soze @ Dec 21 2008, 12:28 AM)
Thank god I thought I was going to have to PAY for my glitches!

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Flamedragon
Posted: Jun 14 2009, 03:50 PM
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The only problem I had is when you first time vs Bowser.
The Goomba never came and I had to kill myself to get it.

This post has been edited by Flamedragon on Jun 14 2009, 03:51 PM


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Montenegro
Tony Trombone
Posted: Jun 15 2009, 04:33 PM
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super frustrating, it was

that last fight was pretty boring, tedious and frustrating. i would have liked a hint, at least, with the jumping

music choice was different and nice

graphics were pretty good

overall gameplay was nice

"O.K." job over all


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Waddle dee
Posted: Jun 15 2009, 04:39 PM
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...


I can see someone has been playing Braid.


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Tony Trombone
Posted: Jun 15 2009, 04:40 PM
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Also:

I really don't get why you guys, even MechaBowser himself, are accepting a less-than-perfect game and making excuses for it by way of the "competition rules". I have read and re-read the O.P. of the competition topic and don't see, anywhere, a rule that the game has to be crappy. All I see is a limit on certain graphics of the game. I like that idea, but I don't see how that, graphics, one aspect of the many involved in the success or failure of a game, can be used as an excuse and scapegoat for other, non-related problems. JBL had completely reasonable issues for the game, and he was even POLITE and CONSTRUCTIVE with his comments (isn't that what we all cry for?). It's pretty ridiculous seeing all the defending and excuses-making going on which is essentially negating someone's opinion (is that really right?).


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QUOTE (Hip-hop artist Akon on conflict diamonds and the movie "Blood Diamond")
I don't even believe in conflict diamonds. That's just a movie. Think about it. Ain't nobody thought about nothing about no conflict diamonds until the movie came out.
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Mecha the Slag
Posted: Jun 15 2009, 05:39 PM
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QUOTE (Waddle dee @ Jun 15 2009, 11:39 PM)
...


I can see someone has been playing Braid.

yes, this is heavily Braid inspired, but I didn't want to put it in the first post as it would sort of ruin it for people who have played Braid.


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Mecha the Slag
Posted: Jun 15 2009, 05:42 PM
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QUOTE (Tony Trombone @ Jun 15 2009, 11:40 PM)
Also:

I really don't get why you guys, even MechaBowser himself, are accepting a less-than-perfect game and making excuses for it by way of the "competition rules". I have read and re-read the O.P. of the competition topic and don't see, anywhere, a rule that the game has to be crappy. All I see is a limit on certain graphics of the game. I like that idea, but I don't see how that, graphics, one aspect of the many involved in the success or failure of a game, can be used as an excuse and scapegoat for other, non-related problems. JBL had completely reasonable issues for the game, and he was even POLITE and CONSTRUCTIVE with his comments (isn't that what we all cry for?). It's pretty ridiculous seeing all the defending and excuses-making going on which is essentially negating someone's opinion (is that really right?).

yes and that is extremely nice, ty JBL but a complaint about lack of gameplay elements on a game that is not designed to be exciting on that point is... more or less useless? I mean it's good you mention your frustration with the boss since I didn't have that problem, and that just means there's something that needs to be done. But I am not going to create 8 worlds of exciting gameplay - that's not the purpose of the game at all.

in regard to the minigame compo: I can't control what people make, there is no requirements for games (which is both good and bad) that goes into the minigame compo. Simply just don't vote for those you don't think are appropriate?

This post has been edited by MechaBowser on Jun 15 2009, 05:47 PM


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