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Mario Land: Minigame Mayhem, It's back
CyberkidX |
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Wow! You're like a legend on these message boards aren't you?
At any rate, I've got a mini-game idea I'd like to bounce off you.
Card Duel: A cross between the Card battle mini-game from Mario Party 8 and Rock-Paper-Scissors. Each player has five cards with Mario enemies, friends, or power-ups on them. The enemy cards have either a rock value, a paper value, or a scissor value (Possibly water, fire and grass instead.) They also have a number, depending on the type of enemy. When the cards have been selected, they are shown to both sides. Then, basic Rock-Paper-Scissors gameplay. Once the winning card is established, the opponent gets attacked by the foe on the card, dealing damage equal to the number on it. If the card draw turns out to be a draw, the card with the higher attack gets to attack. Than a new card is drawn for both players hands and the match continues until someone loses all their HP, which is determined either by the level of the computer opponent or by both players before the match starts. Power-up cards can restore some HP, but the foe's card is then guaranteed to hit you. Cards with friends on them, such as Toad, or the Paper Mario allies, are more powerful than most regular cards. Maybe you could even have super cards with bosses on them.
This game could be increased in replay by having certain booths sell cards to add to your deck. Or maybe earning them from other mini-games.
Whad'ya think?
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Kritter |
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| QUOTE (CyberkidX @ Jun 17 2009, 09:19 PM) | Wow! You're like a legend on these message boards aren't you?
At any rate, I've got a mini-game idea I'd like to bounce off you.
Card Duel: A cross between the Card battle mini-game from Mario Party 8 and Rock-Paper-Scissors. Each player has five cards with Mario enemies, friends, or power-ups on them. The enemy cards have either a rock value, a paper value, or a scissor value (Possibly water, fire and grass instead.) They also have a number, depending on the type of enemy. When the cards have been selected, they are shown to both sides. Then, basic Rock-Paper-Scissors gameplay. Once the winning card is established, the opponent gets attacked by the foe on the card, dealing damage equal to the number on it. If the card draw turns out to be a draw, the card with the higher attack gets to attack. Than a new card is drawn for both players hands and the match continues until someone loses all their HP, which is determined either by the level of the computer opponent or by both players before the match starts. Power-up cards can restore some HP, but the foe's card is then guaranteed to hit you. Cards with friends on them, such as Toad, or the Paper Mario allies, are more powerful than most regular cards. Maybe you could even have super cards with bosses on them.
This game could be increased in replay by having certain booths sell cards to add to your deck. Or maybe earning them from other mini-games.
Whad'ya think? |
Ohhh yeah, i've been thinking a lot about an idea like this for a while. I intended to make a rock-paper-scissors type game but didn't have decent sprites. I also thought about elements like Fire, Grass and Water but wasn't sure on which elements would damage, which would do nothing etc, but your idea sounds solid.
I'll definitely have to think hard about how to do this. Maybe I could have certain "boss battles" around the park. Like, both Bowser and Luigi could be battled like this, but each have their own HP and card sets etc. Not sure about bought cards, it MIGHT be possible.
Great idea, as I say it's something i've had in mind but it's great to get someone with another perspective to give it a boost. Feel free to suggest more =}
This post has been edited by Kritter on Jun 17 2009, 10:22 PM
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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Kritter |
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Well here's a slight bit of progress i've made on the card game. I've got card selection etc working and now it's just a matter of working out the finer details and coding in the battle itself. In this screen you pick cards from the available lot, each card costs in coins the amount you see on the cards, but also do the damage. Basically, you COULD spend up to 45 coins but that doesn't guarantee that you'll win because unless you beat their element, you won't be attacking them. The trade-off is that if you DO win, you'll win big. It might not work that way in the end but for now that's how i'm doing it. You can pick UP TO 12 cards, but you could stop at 4 or 5 if you wanted.  Once you have a full deck you choose which card you want to play, and once the card is chosen your opponent chooses their own card. If your element beats theirs (grass beats water, water beats fire, fire beats grass) the creature will pop out of the card and deal damage to the opponent or vice versa.  I've got it so choosing works as it should, now it's just a matter of doing Bowser's cards and making a game out of it! There's still room for change though so anyone feel free to suggest. I like this minigame.
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Mario Land: Minigame MayhemNEW: View the trailer HERE!!View the WIKI for more info Taking all minigame suggestions, comments or praise, go NOW!
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