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> Inbuilt Detector Platform Movement, Open-source engine for MMF2 users.
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SupaStixdude
Posted: Jun 12 2009, 11:25 AM
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Coming very soon...
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EDIT: Since everyone knows how to do it already, I'll get rid of it. :P

This post has been edited by SupaStixdude on Jun 21 2009, 12:36 PM
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kirbyhi5
Posted: Jun 12 2009, 11:34 AM
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your typical MMF user
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Oh hey I remember playing this. I've been thinking of a way for a less messy dialog engine for mine, so much thanks for this.


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N-Mario
Posted: Jun 12 2009, 11:53 AM
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Oh wow.... This is a pretty nice engine you have there. Makes my work look like crap. Nice work! biggrin.gif


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kirbyhi5
Posted: Jun 12 2009, 02:15 PM
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your typical MMF user
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Arghh how come I didn't know about the windows control object + resize to fill display combo.
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This just made my entire week.


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SupaStixdude
Posted: Jun 12 2009, 02:21 PM
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Coming very soon...
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Good to see my engine is something of use.

This post has been edited by SupaStixdude on Jun 12 2009, 07:50 PM
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DJ Yoshiman
  Posted: Jun 12 2009, 02:35 PM
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My post is to the right.
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This is a very fluent engine, awesome work!


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SupaStixdude
Posted: Jun 12 2009, 02:38 PM
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Thanks! biggrin.gif
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blackcat12
Posted: Jun 15 2009, 02:36 PM
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I see you
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I'm definitely giving this a try; I'll post about it when I do.

EDIT: The download link is broken sad.gif

This post has been edited by blackcat12 on Jun 15 2009, 02:38 PM


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XutaWoo
Posted: Jun 15 2009, 04:31 PM
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this didn't go as planned
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Does this actually use MMF2 features or can TGF2 load it?


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{NPC} Astley puts an arm around Alex. "The bees polinate the flowers, then the hummingbirds eat the pollen and 9 months later the humming bird turns into a stork and brings a human baby fromt he cabbage patch to the hospital for the hummans to buy!"
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SupaStixdude
Posted: Jun 15 2009, 04:48 PM
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Does TGF2 have built-in loops? If not, then you won't be able to open it.

Also, here's the link to the example (this example is not like the one from the screenshot, it's completely new): http://www.box.net/shared/fllscjunlv
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Mecha the Slag
Posted: Jun 15 2009, 04:55 PM
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StixDude not to burst your bubble, but this is a fairly known method of detecting collision.

... except you hard-coded it and left out any use of fastloops, which would have made this million times easier (and only around 6 events in total!)


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SupaStixdude
Posted: Jun 15 2009, 05:53 PM
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I already know that (I mentioned in my first post that it was done before). Also, the new engine I made, which I'm using for my MsJ fangame, uses fastloops.

But I am interested in how it's done with only six events.
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Ice_Hedgehog22
Posted: Jun 15 2009, 07:27 PM
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QUOTE (MechaBowser @ Jun 15 2009, 04:55 PM)
StixDude not to burst your bubble, but this is a fairly known method of detecting collision.

... except you hard-coded it and left out any use of fastloops, which would have made this million times easier (and only around 6 events in total!)

Yeah, why did you post something that could serve as useful?!
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