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Defend Your Town!, Bum bum...
Black Boo |
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I swear when I get my hands on him...
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So I decided to make a small minigame to pass the time now that summer's here. I'm supprised at how well I did on this, seeing as I haven't used GM for months. So, in this game, you play as Link, trying to fend off Octorocks. There is no time limit or end of the stream. However, many things are hindering my progress. I need your help to gather: An actual LOZ icon, and not a brick. Controls: Left and Right Arrow Keys: Move Shift: Swing sword (only while stationary) Enter: Restart game on game over screen. SCREENSHOTS  Comment: Basic gameplay.  Comment: Ooh! What does THIS Kinstone do?    Comment: Well, look who showed up to the party! What will they do? Play and find out. Enjoy. Download: http://www.sendspace.com/file/xeni16Update 6/12/09: Added powerups and narrowed the octorok spawning/spaced them more evenly. Update 6/12/09: Added sound effects and better death sequence...kinda. Updete 6/13/09: Fixed glitches with Din's powerup, added town, added failure to protect the town, added fire on buildings. Also, SCREEN WRAP! That should make it a bit easier for you guys if you use it right. Another thing is the health incrament has changed. Now you'll only take half of a heart of damage from an octorok. Update 6/13/09: Made the HUD look a bit more prettyful, as well as added in a new powerup. (which was a pain in the buttox, let me tell ya.) I must thank Zero Kirby for some council about said powerup as well. And last but not least, I've changed the background music to be something more...fitting. Update 6/14/09: Implemented the kill counter. I've also added in rupees (this is how you get upgrades) and hearts. Update 6/14/09: Not a very important update. Just some bugfixes and tweaks, such as one powerup at a time, stopping the "YOU'RE LOW ON HEARTS BRO" sound when you grab a heart and have more than three, etc. Update 6/18/09: Not too big. Just (hopefully) fixed the giltches with the powerups, and added a new and very useful one. This post has been edited by Black Boo on Jun 18 2009, 03:23 PM
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SGG was here
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Joe Inky |
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Gasoline man > Everything
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Can't help you for sounds seen as Luigis#1 just posted the best place but. As for tiles go here: http://www.spriters-resource.com/gameboy_a...nish/index.htmlgo to backgrounds and maps and click on the one you need, and break it up into tiles yourself,it's not hard, and if you can't do that, just tell me which one you need and i'll tile it. Ideas for improvements: -Make it so that link can move in all four directions -Have a little meter that shows the health of the town, and every time an enemy gets past the towns health decrease. Or you could eve have a little image of the town and it gets detroyed more as the health goes down. -Add different types of enemies that do more damage to the town but are slower, or ones that are weak but have projectiles etc. -Make the enemies 'waves' so that you have a counter in the top right which tells you what wave your on, and then every 5 or ten waves, theres a boss wave, and defeating this boss unlocks you a new weapon. -Make enemies drop hearts, but very rarely I don't know, they're just some suggestions that I think could make this game more addictive and increase the time in which someone will play it. You probably had all these ideas in mind anyway seen as like you said it was beta but just incase you don't... This post has been edited by Joe Inky on Jun 12 2009, 12:42 PM
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