| |
The Big List Of Fangame Concepts, that are overlooked often
Quicky |
|
a weed in glaber's garden
![Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/happyheart.gif)

Group: Members
Posts: 12957
Member No.: 7
Joined: 13-October 03
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
Edit: Topic has been updated with more concepts for those of you who are too damn lazy to read through it all =P
Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:
Coin Heaven SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both Forced scrolling levels SMB1 and/or SMB3-style pipes Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward POW blocks and P switches Flags or goal posts at the end of levels like in SMB1 and SMW respectively Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience) Map screens like in SMB3, SMW or SML2 Levels being divided into multiple screens Levels having midway sections for when you die Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc. Warp zones The vines from SMB all the way to SMW and probably past that Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario Goomba's Shoe Lakitu Those spinning firebar things from SMB Those two-platforms-hanging-from-a-rope things in SMB Multiplayer Coin rooms Pipe mazes Crouch-jumping Proper swimming levels (including flooded fortresses and levels with the water pushing the player in one direction or having a high and low tide) Map screens Donut blocks like in SMB3 Those spinny ball things from the fortresses in SMB3 Dry Bones-type enemies Note blocks Blocks from SMB3 that you bump into to make items come out Ice levels Blocks that become visible when you hit them Those walking candle things from SMB3 Those long horizontal bars with Boos on them from SMB3 Ten-coin blocks Two-sided environments (Like SMB3's/SM64's level that switches between giant and normal sizes, SMB2's subspace, SM64 WetDry World, Warioland 3's night and day...) Pots from SMB2 Bullet Bills and homing ones Spin jumps Beezos The Hammer Bros. and their variants The fire-spitting flowers from SMB3 Item switching like in SMW or inventories like in SMB3
Add on.
--------------------
the only good userbar on earth: 
|
|
|
MegaMan |
|

There appears to be no slumber for the malevolent.
![Sprite Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/scr1.gif) ![Sprite Comp Top 5 Badge (1) [*]](https://archive.mfgg.net/html/badges/sct1.gif)

Group: Members
Posts: 41541
Member No.: 41
Joined: 13-October 03
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
| QUOTE (QuickManX @ Jan 7 2004, 12:10 AM) | Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:
Coin Heaven SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both Forced scrolling levels SMB1 and/or SMB3-style pipes Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward POW blocks and P switches Flags or goal posts at the end of levels like in SMB1 and SMW respectively Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience) Map screens like in SMB3, SMW or SML2 Levels being divided into multiple screens Levels having midway sections for when you die Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc. Warp zones The vines from SMB all the way to SMW and probably past that Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario Goomba's Shoe Lakitu Those spinning firebar things from SMB Those two-platforms-hanging-from-a-rope things in SMB
Add on. |
Funny....I'm using these in Super Mario Saga.[tentative title]
--------------------
|
|
|
Iceman3k.Old |
|

Yahoo! I ROCK!
![Skull Badge [X]](https://archive.mfgg.net/html/badges/skull.gif)

Group: Banned
Posts: 2632
Member No.: 15
Joined: 13-October 03
Status: (-1906d)
![[XX]](style_images/mfgg2_skin/warn_suspend.gif)

|
| QUOTE (QuickManX @ Jan 6 2004, 07:10 PM) | Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:
Coin Heaven SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both Forced scrolling levels SMB1 and/or SMB3-style pipes Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward POW blocks and P switches Flags or goal posts at the end of levels like in SMB1 and SMW respectively Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience) Map screens like in SMB3, SMW or SML2 Levels being divided into multiple screens Levels having midway sections for when you die Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc. Warp zones The vines from SMB all the way to SMW and probably past that Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario Goomba's Shoe Lakitu Those spinning firebar things from SMB Those two-platforms-hanging-from-a-rope things in SMB
Add on. |
This list gives me more ideas...
--------------------
 Click the pic to go to the website of GP Games. Badges Earned (I finally found the badge I got, what, 6 months ago?! It's been that long...)  Badges made 
|
|
|
Xgoff |
|

<):|
![Super Happy Heart Badge [*]](https://archive.mfgg.net/html/badges/shappyheart.gif) ![Sprite Comp Winner Badge (1) [*]](https://archive.mfgg.net/html/badges/scg1.gif) ![Drawing Comp Winner Badge (1) [*]](https://archive.mfgg.net/html/badges/dcg1.gif) ![Drawing Comp Runner Up Badge (1) [*]](https://archive.mfgg.net/html/badges/dcr1.gif) ![MFGG Awards 2006 Winner [*]](https://archive.mfgg.net/html/badges/award06.gif)
![MFGG Awards 2007 Winner [*]](https://archive.mfgg.net/html/badges/award07.gif) ![Forum Event Badge [*]](https://archive.mfgg.net/html/badges/event.gif)

Group: Members
Posts: 52341
Member No.: 24
Joined: 13-October 03
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

|
What I haven't been seeing, even with all these perfect engines, is Mario's/enemie's feet sinking two or three pixels into the ground like in the official Mario games.
--------------------
 DISCLAIMER: by sending me (xgoff) a private message, you agree to the directives and their terms specified henceforth: DIRECTIVE 1 (APPLE): i may or may not reply promptly or at all; and there are no guarantees to the usefulness of the reply. i may not acknowledge whether i have even received your private message DIRECTIVE 2 (CHILE CON CARNE): as per my view, "private" applies only to the initial transaction, and the material of your message may or may not be made public at my discretion; as this will more than likely be a post in the CCC or IRC, you may not be able to view it DIRECTIVE 3 (FEATHER DUSTER): you must address me (xgoff) as "Sir Master Xgofficus his Highest and Most Awesome the Third"; failure to comply with this term may invoke one or both of the above directives, and i will leave a burning bag of **** on your doorstep DIRECTIVE 4 (BOOTSTRAP): if you have read this disclaimer, please private message me promptly, in compliance with the above terms, so i can ensure you are capable of following directions you idiot this concludes the test of the emergency disclaimer system, your scheduled programming will now continue. satisfaction guaranteed, and 100% cash back available under certain circumstances; restrictions may or may not apply within your place of residence NOTICE: these directives and their terms may change at any time, without notice; as a private message transaction to myself assumes an understanding and full compliance of the above, you should ensure you are fully aware of the above terms at any point before sending a private message; any message received is assumed to have been sent in compliance with the above| QUOTE | (5:25:58 PM) Mikau: xgoff (5:26:00 PM) Mikau: guess what (5:26:04 PM) Xgoff: chicken butt (5:26:09 PM) Mikau: **** you |
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Track this topic
Receive email notification when a reply has been made to this topic and you are not active on the board.
Subscribe to this forum
Receive email notification when a new topic is posted in this forum and you are not active on the board.
Download / Print this Topic
Download this topic in different formats or view a printer friendly version.
[ Script Execution time: 0.0851 ] [ 14 queries used ] [ GZIP Enabled ] [ Server Load: 1.11 ]
| |