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> The Big List Of Fangame Concepts, that are overlooked often
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Xgoff
Posted: Jul 7 2004, 05:08 PM
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QUOTE (Citrusponge @ Jul 3 2004, 02:15 PM)
In SMB and the Lost Levels, some sections of a level looped endlessly until you went down the correct pipe. That would be fun to see in fangames, or any platformer.

Wouldn't be that hard either.


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Biddy
Posted: Jul 7 2004, 05:12 PM
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Hi.
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QUOTE (SuperMetalMario @ Jul 8 2004, 12:08 AM)
QUOTE (Citrusponge @ Jul 3 2004, 02:15 PM)
In SMB and the Lost Levels, some sections of a level looped endlessly until you went down the correct pipe. That would be fun to see in fangames, or any platformer.

Wouldn't be that hard either.

If you make a castle level with high graphics, it wouldn't be that hard. Like, every time you passed one of the X times you need the current passage, you run trough a piece of the level with foreground tiles. If you went the wrong way, you get teleported to another previous part with foreground tiles. Or do it the same way as in Caslte from Paper Mario. Just all different rooms.


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PurpleKoopa
Posted: Jul 7 2004, 07:06 PM
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Kamek soars the night skies...


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SM64 Caps. Yeah...
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Cammiluna
Posted: Jul 17 2004, 05:44 PM
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The Leading Man!
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rainbow starmen that make you dizzy like the fuzzies in yoshi's island.

you're still invincible for a short while...

... but also dizzy!


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Duckboy
Posted: Jul 17 2004, 06:15 PM
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Colonel... What is this duck thing?
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How about fuzzy starmen?
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Banana Head
Posted: Jul 18 2004, 03:54 PM
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QUOTE (Duckboy @ Jul 17 2004, 04:15 PM)
How about fuzzy starmen?

YES!..... soveryhappy.gif


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Captain Jeff Silvers
Posted: Jul 18 2004, 04:17 PM
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You know what isn't used that much? Wigglers, castle fire chains, conveyer belts, Bonus Blocks... OH YEAH! SME2 has ALL of those! biggrin.gif


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The Dr Luigi
Posted: Sep 5 2004, 04:43 AM
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I think we should put all those concept in differents categories like power ups, ennemies, moves... like this people who want to make a game would have a much simpler acces to the differents concept existing...


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