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> The Big List Of Fangame Concepts, that are overlooked often
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The Dr Luigi
Posted: Feb 12 2004, 02:30 AM
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that gives me alot of ideas for Superstar Mario, I've restart to work on it!!!


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meh-o-matic
Posted: Feb 12 2004, 12:39 PM
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What you don't see often and what I think would be interesting is cross overs (having characters from other games come to the Mushroom Kingdom).
eh? OVERLOOKED? Kid, you haven't been downloading Mario fan games very long, have you. wink.gif

QUOTE
What I haven't been seeing, even with all these perfect engines, is Mario's/enemie's feet sinking two or three pixels into the ground like in the official Mario games.
Wrongo. His feat are always right on top of the platforms. Look closer at the sprites/pixels.

This purpose of this topic is to state overlooked MARIO concepts so people wouldn't keep forgetting them, so let's get back to that, shall we?
-Invisible blocks
-Multicoin blocks
-Beanstalks
-Running/dashing feature
-Flying
-Lakitu's cloud


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MegaMan
Posted: Feb 12 2004, 06:51 PM
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QUOTE (supertoad2k @ Feb 12 2004, 05:39 PM)
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What you don't see often and what I think would be interesting is cross overs (having characters from other games come to the Mushroom Kingdom).
eh? OVERLOOKED? Kid, you haven't been downloading Mario fan games very long, have you. wink.gif


I think he means the concept hasn't been used to its potential. But then again how creative is that?


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Toni
Posted: Feb 12 2004, 08:07 PM
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Maybe he meant crossovers that actually make sense with interesting storylines instead of things like Sonic has joined forces with Luigi to kill Mario and Mario has to kill them first or something like that.

...
No offense if someone actually used that plot. I just made it up, but you never know...


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SonicProject
Posted: Feb 12 2004, 08:15 PM
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Toni, do you think Maronic the Hedgehog's story is better than that? ohmy.gif (See the "My Latest Project" topic)


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ShadowMan
Posted: Feb 12 2004, 08:25 PM
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QUOTE (Toni @ Feb 12 2004, 08:07 PM)
Maybe he meant crossovers that actually make sense with interesting storylines instead of things like Sonic has joined forces with Luigi to kill Mario and Mario has to kill them first or something like that.

...
No offense if someone actually used that plot. I just made it up, but you never know...

I think WC did, only it was Mario instead of Luigi and vice versa.


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DJ Yoshiman
  Posted: Feb 13 2004, 04:44 PM
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Did someone mention that maybe have it so that if you run, you can jump higher than walking or standing?


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Biddy
Posted: Feb 13 2004, 04:46 PM
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i had that on one of my games... but i messed it up a little bit :/


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Joey
Posted: Feb 13 2004, 05:25 PM
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QUOTE (QuickManX @ Jan 6 2004, 07:10 PM)
Coin Heaven
SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both
Forced scrolling levels
SMB1 and/or SMB3-style pipes
Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward
POW blocks and P switches
Flags or goal posts at the end of levels like in SMB1 and SMW respectively
Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience)
Map screens like in SMB3, SMW or SML2
Levels being divided into multiple screens
Levels having midway sections for when you die
Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc.
Warp zones
The vines from SMB all the way to SMW and probably past that
Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario
Goomba's Shoe
Lakitu
Those spinning firebar things from SMB
Those two-platforms-hanging-from-a-rope things in SMB

Add on.

I have just about 80% of these things in my SMW ROM hack coming up.


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ShadowMan
Posted: Feb 13 2004, 05:29 PM
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QUOTE (Yoshiman @ Feb 13 2004, 04:44 PM)
Did someone mention that maybe have it so that if you run, you can jump higher than walking or standing?

Already got that down.


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Banana Head
Posted: Feb 14 2004, 04:40 PM
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QUOTE (QuickManX @ Jan 6 2004, 05:10 PM)
Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:

Coin Heaven
SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both
Forced scrolling levels
SMB1 and/or SMB3-style pipes
Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward
POW blocks and P switches
Flags or goal posts at the end of levels like in SMB1 and SMW respectively
Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience)
Map screens like in SMB3, SMW or SML2
Levels being divided into multiple screens
Levels having midway sections for when you die
Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc.
Warp zones
The vines from SMB all the way to SMW and probably past that
Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario
Goomba's Shoe
Lakitu
Those spinning firebar things from SMB


Add on.

Hmm...im using almost all of these, exept for
"Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario" and
"Those two-platforms-hanging-from-a-rope things in SMB"


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Biddy
Posted: Feb 14 2004, 04:42 PM
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Hi.
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in my game, there's a new suite, which throws seeds and is very powerful (like the hammer suite)


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Pictomancer
  Posted: Feb 14 2004, 04:43 PM
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>^<
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QUOTE (QuickManX @ Jan 7 2004, 12:10 AM)
Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:

Coin Heaven
SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both
Forced scrolling levels
SMB1 and/or SMB3-style pipes
Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward
POW blocks and P switches
Flags or goal posts at the end of levels like in SMB1 and SMW respectively
Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience)
Map screens like in SMB3, SMW or SML2
Levels being divided into multiple screens
Levels having midway sections for when you die
Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc.
Warp zones
The vines from SMB all the way to SMW and probably past that
Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario
Goomba's Shoe
Lakitu
Those spinning firebar things from SMB
Those two-platforms-hanging-from-a-rope things in SMB

Add on.

It's dissapointing people use a lot of SMW stuff... SMB was the original game, and it's my favorite. To be honest, I don't enjoy SMW.
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The Parronator
Posted: Feb 14 2004, 06:26 PM
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You are parronated...
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And don't concentrate so much on this that you forget your original ideas. ^^


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Quicky
Posted: Feb 14 2004, 06:28 PM
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QUOTE (Bidbood @ Feb 14 2004, 04:42 PM)
in my game, there's a new suite, which throws seeds and is very powerful (like the hammer suite)


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Citrus
Posted: Feb 15 2004, 03:53 PM
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Ooh, great topic. Here are some additions (I hope) to the list:
-Secret levels/worlds/rooms
-Sliding down slopes (SMB3, SMW)
-Punching (SM64)
-Banana skins (Mario Kart, Luigi's Mansion)
-Two-sided environments (Like SMB3's/SM64's level that switches between giant and normal sizes, SMB2's subspace, SM64 WetDry World, Warioland 3's night and day...)
-Slidey Ice (its probably a good thing that this is so rare in fangames... when it is done badly and covers the entire level its just horrible)
-Parachuting enemies (SMW)


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Draco Icebane
Posted: Feb 15 2004, 04:04 PM
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QUOTE (FanGuy @ Feb 11 2004, 09:40 PM)
Oh, here's a good one: Mario having a "skidding" animation when he turns around while running. biggrin.gif

Mario Starshine O.O;

I don't see too much wall jumping, it isn't that hard people, come on now.
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Posted: Feb 15 2004, 05:04 PM
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QUOTE (Draco Icebane @ Feb 15 2004, 03:04 PM)
QUOTE (FanGuy @ Feb 11 2004, 09:40 PM)
Oh, here's a good one:  Mario having a "skidding" animation when he turns around while running. biggrin.gif

Mario Starshine O.O;

I don't see too much wall jumping, it isn't that hard people, come on now.

Wall jumping just isn't "Mario."


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Citrus
Posted: Feb 15 2004, 05:10 PM
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QUOTE (SuperMetalMario @ Feb 15 2004, 10:04 PM)
QUOTE (Draco Icebane @ Feb 15 2004, 03:04 PM)
QUOTE (FanGuy @ Feb 11 2004, 09:40 PM)
Oh, here's a good one:  Mario having a "skidding" animation when he turns around while running. biggrin.gif

Mario Starshine O.O;

I don't see too much wall jumping, it isn't that hard people, come on now.

Wall jumping just isn't "Mario."

It is in Mario 64 and Sunshine.


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Razor-Blade
Posted: Feb 15 2004, 05:22 PM
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and in SMB1,2, and 3! and several other mario games.


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