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The Big List Of Fangame Concepts, that are overlooked often
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<3
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| QUOTE (QuickManX @ Jan 6 2004, 05:10 PM) | Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:
Coin Heaven SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both Forced scrolling levels SMB1 and/or SMB3-style pipes Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward POW blocks and P switches Flags or goal posts at the end of levels like in SMB1 and SMW respectively Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience) Map screens like in SMB3, SMW or SML2 Levels being divided into multiple screens Levels having midway sections for when you die Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc. Warp zones The vines from SMB all the way to SMW and probably past that Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario Goomba's Shoe Lakitu Those spinning firebar things from SMB
Add on. |
Hmm...im using almost all of these, exept for "Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario" and "Those two-platforms-hanging-from-a-rope things in SMB"
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| QUOTE (QuickManX @ Jan 7 2004, 12:10 AM) | Well since we haven't had a topic like this since God/Allah/Zeus/etc. knows how long I figured I'd make one. Feel free to add on or I'll shoot you. I might sound demanding for some of the things I list but meh. Also I haven't downloaded fangames from the site since, like, MLTCO or Mario Pandemonium came out so some of these concepts might have already been used/considered. Here we go:
Coin Heaven SMB-type levels that feature scrolling only to the right, Cheep-Cheeps jumping from the bottom or both Forced scrolling levels SMB1 and/or SMB3-style pipes Something like that part from one of the SMB3 fortresses where you ride a transparent platform upward POW blocks and P switches Flags or goal posts at the end of levels like in SMB1 and SMW respectively Picking up objects and throwing them (and yes, I know Mario Worlds and the TSB demo already do this but TSB's system isn't quite satisfactory so far in my experience) Map screens like in SMB3, SMW or SML2 Levels being divided into multiple screens Levels having midway sections for when you die Certain enemies, such as Pokeys, Buzzy Beetles, Koopa Paratroopas, Spineys, etc. Warp zones The vines from SMB all the way to SMW and probably past that Hammer/Tanooki/Bunny (or whatever that one is from SML2)/Frog/etc. Mario Goomba's Shoe Lakitu Those spinning firebar things from SMB Those two-platforms-hanging-from-a-rope things in SMB
Add on. |
It's dissapointing people use a lot of SMW stuff... SMB was the original game, and it's my favorite. To be honest, I don't enjoy SMW.
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Xgoff |
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| QUOTE (Draco Icebane @ Feb 15 2004, 03:04 PM) | | QUOTE (FanGuy @ Feb 11 2004, 09:40 PM) | Oh, here's a good one: Mario having a "skidding" animation when he turns around while running. |
Mario Starshine O.O;
I don't see too much wall jumping, it isn't that hard people, come on now.
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Wall jumping just isn't "Mario."
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