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> Bowser Chaos, Made With Hello Engine 3 Lite
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Mechant
Posted: Jul 5 2009, 01:47 PM
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Meh. Use your own engine, and we'll talk.


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DJ Yoshiman
  Posted: Jul 5 2009, 02:01 PM
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My post is to the right.
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I only dislike people using the Hello engine if they don't do anything creative with it gameplay-wise.


So far I'm not seeing any evidence of that, so unless you can provide anything otherwise, I can't guarantee any positive comments for this.


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M. C. Productions
Posted: Jul 5 2009, 02:15 PM
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Mario series' gals = #1!
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QUOTE (Joe Inky @ Jul 2 2009, 06:09 PM)
I'll be blunt, the sprite clashing doesnt look good.

And if you dont know what that means, it means using sprites from games that have completely different art styles, if youre going to be using the 16-bit smb3 sprites for mario, then make everything else in 16-bit smb3 style.

It's most prominent in this image
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i count 4/5 different styles
- mario and luigi 3 style
- 16-bit smb3
- yoshi's island
- BS tileset style
- The ?block's style is in another style aswell afaik

I don't know, its just using an engine, which is good if youre one of those guys that just wants to make a quick mario game for yourself, but if you're serious about getting into the fan/indie gaming communities then really stay away from engines, or even other peoples sprites if it's an indie game.


Doesn't mean the game can't be good though, just don't expect everyone to like it because it uses a good engine, you have to throw in some originality in there, and that doesnt mean just a few new enemies.


Also, i find it ironic how one screenshot says 'bumptwiggler in action' or something like that, when it's not even an ingame screenshot - you even said it was not in game - so how can it be 'in action'?



anyway good luck.

Actually, there's a fine line in regards to fangame installments where more than one sprite sets can be used. However, that screenshot you posted definitely crosses it.

My suggestion here is that the Kamek set still matches SMB3 style at least -- bringing in the YI styled Kamek pushed it.
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Bacteriophage
Posted: Jul 5 2009, 03:08 PM
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Okay let's see.

The map is... a rectangle. Surely you can do better than that. I'm not missing something, am I? It's not Turf Brick Land, right? Make it interesting.

The first few level design shots look uninteresting and just like every other Mario clone out there. I could either play your game or go grab Stardust, and this only makes Stardust look better and better.

The new enemies, the one original part of this clone, aren't even put in yet--in other words, you probably just mocked up a "screenshot" of them without even knowing how to put them in-game. Oh, well, at least you're going somewhere off the beaten path.

The (flower/ace coin) would be fine if you weren't replacing the standard "collect it" item with ANOTHER "collect it" item. Be original, pal! Also, the screenshot with the flower seems extremely obvious on where puzzles like that are. I hope a few more are more difficult to get. :|

Fire Hammer Mario? Good job, you've combined two powerups in the least imaginative way I can imagine. What is unique about this besides your newfound ability to become a ma$t3r a$$a$$in and 0wn all the g00mb4s everyday!?

Goomba Plains looks slightly better, but it still screams "clone" throughout. If you're going to make your game unique (and, therefore, "not bad,") you'll need to change a lot of things. I recommend the following!
  • Graphics! As long as you use standard-color BS tileset and SMSB3 Mario you will be ignored. Either recolor the tileset like Squirrel goddamn TOLD YOU TO, or ditch it in favor of newer, less used graphics. Protip: Even if your new graphics are badly drawn custom ones, they'll still have more originality!
  • Level design! First off, a grassland level with mushrooms is disgustingly banal and, even if you have it in your game, for god's sake don't use it to start the game. Save it for later and draw them in with an environment they're not used to! Furthermore, improve level design in general. Make the player think about how to clear an obstacle rather than just firehammering his way on through it.
  • Bosses! Either show us what you've made, or make something to show us. Otherwise, frankly, it'll just be a uniform cakewalk.
Hope this helps! Knowing past experience with other "developers" using the Hello Engine you'll ignore this post and release your clone, but hey! Your choice!


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