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> Minigame Competition #48 FINAL VOTING TIME, No Walking No Running Final Destination
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Alex
Posted: Jun 23 2009, 12:39 PM
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QUOTE (Mecha the Slag @ Jun 22 2009, 05:54 PM)
won't finish due to rules

use arrow keys

That's quite awesome


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Fez
Posted: Jun 23 2009, 03:06 PM
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http://willhostforfood.com/?Action=download&fileid=71669


Here's a demo. Lots of stuff... 8 enemies and lots of unfinished crap.

It takes about 2 and a half minutes for all the enemies to show up, so please try it out up to that point.

Oh, and coins have no real pupose and don't regenerate yet.

This post has been edited by Fez on Jun 23 2009, 03:10 PM


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Mecha the Slag
Posted: Jun 24 2009, 04:57 PM
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Denmark
Mecha the Slag
Posted: Jun 25 2009, 05:48 PM
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also the competition ends the day after my birthday but due to timezones it'll be on my birthday

hurray


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Fez
Posted: Jun 25 2009, 07:26 PM
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QUOTE (Mecha the Slag @ Jun 25 2009, 05:48 PM)
also the competition ends the day after my birthday but due to timezones it'll be on my birthday

hurray

Cool.




Anyways, I'm intimidated to post another demo of my entry for fear of how much yours will overshadow it.


I guess I'll have to at some point...


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United States
Dr. Cigarman
Posted: Jun 25 2009, 09:33 PM
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I dunno if this follows the rules exactly but...

you have to hold right and release it to move, and on the final stage you also need to press up and down to fly in 3 directions. Moving backwards is not possible because it just doesn't make sense with this style of game. Press Space on the title screen to start, click on the credits to end the game at the end. Kthanxbye.
http://www.yoyogames.com/games/show/86676


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Sploder
Posted: Jun 26 2009, 09:53 AM
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I have some confusion about the deadline, BTW. It says midnight on the 18th, but is that the 12:00 between the 17th and 18th, or the one between the 18th and 19th? The question is kinda confusing, but do you think you could just make it something like 11:59 on the intended day, just to avoid confusion?
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Canada
Mewizkuit
Posted: Jun 26 2009, 05:53 PM
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SUPER AeRIA MARIO

It's done. Have fun!

Tap Arrows: Move
Z: Punch
X: Spin
C: Meteor
S: Blaze (when green bar is full)

This post has been edited by Mewizkuit on Jun 27 2009, 03:55 PM


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Austria
Black Boo
Posted: Jun 26 2009, 08:48 PM
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I swear when I get my hands on him...
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QUOTE (Kamikaze Dynamite @ Jun 18 2009, 05:32 PM)
Does electric sliding and/or other forms of dance count as walking


SUPER MARIO'S MOONWALKER

Actually, I would find this a fitting tribute to MJ's death.


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RedEchidna
Posted: Jun 27 2009, 01:01 PM
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I'm still working on the graphics. What do you guys think?

Edit: Also, if anyone needs an idea, the Loco Rider minigame in Locoroco 2 is a perfect example of this style of game.

This post has been edited by RedEchidna on Jun 27 2009, 01:02 PM


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Morrad
Posted: Jun 27 2009, 02:22 PM
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eating up that bush (no pun intended)


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Austria
Black Boo
Posted: Jun 27 2009, 02:45 PM
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I swear when I get my hands on him...
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Fat Weegees Plz has been updated.

YAY


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Yoshbert
Posted: Jun 27 2009, 02:58 PM
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Quick engine test of Luigi's Boot Bounce.

Arrow keys change your direction, Up Arrow makes you bounce a small distance, Shift key make you bounce a bit farther, and holding the Control key while doing the latter makes you bounce very far.


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Weston404
Posted: Jun 27 2009, 07:51 PM
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Cool beans
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I might actually enter this.

HOWEVER... I have a question:

My idea is powerups fall from the sky, giving you a different mode of mobility, however you'll move on your own.

Example:
Propeller suit takes you into the air, where you have to spam buttons to go up or down.
Blue shell makes you spin fast to the left automatically, you have to press a certain button to jump.

These buttons I am mentioning, switch to give the game more challenge. Of course, it tells you what button to press. Not pressing the said button in time, you die.

Would this be allowed?


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Someguy
Posted: Jun 27 2009, 08:21 PM
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and oh my god it’s YOURS
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I'm kinda worried about allowing the shell one after what I had disallowed earlier about "automatic movement", but at the same time having to do that to so many earlier makes me want to just say it's okay because it's a temporary powerup. Assuming that you don't just hold left and right to wander around before or while you have the powerups. If you do, then it wouldn't be allowed, no matter how much the powerups add to the standard controls.

In other words, moving left/right via traditional controls isn't allowed even with those powerups, but I'd let what you described of the example powerups by.


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Austria
Black Boo
Posted: Jun 27 2009, 08:30 PM
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I swear when I get my hands on him...
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Yoshbert, your controls annoy me. They're really hard to use.


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Weston404
Posted: Jun 28 2009, 01:09 AM
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Quick test for my entry

Since this is the first minigame comp I've ever even THOUGHT about entering, I want to know if this is any good.

NOTE: Nothing happens after you get the blue shell.

EDIT: Forgot to ask, after playing this, does it pertain to all the compo's rules?

This post has been edited by Weston404 on Jun 28 2009, 01:22 AM


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If a pokemon breaks it's legs, does that mean it can't sleep?
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Someguy
Posted: Jun 28 2009, 01:36 AM
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I'm going to say yes... though I hope later on you'll note whatever it is that says if Mario flies up or down, at this point in the beta I seem to do well until I end up flying straight into a Bullet Bill, and the key chosen doesn't seem to decide which way either. Then again maybe you intended for people to wait till there aren't any in the way at all before pushing, though I could see a possible unwinnable situation or two happening there.

Or maybe that part's just not finished yet.

Besides that, I did like what little I could play there. ph34r.gif


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Weston404
Posted: Jun 28 2009, 01:45 AM
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QUOTE (Someguy @ Jun 28 2009, 01:36 AM)
I'm going to say yes... though I hope later on you'll note whatever it is that says if Mario flies up or down, at this point in the beta I seem to do well until I end up flying straight into a Bullet Bill, and the key chosen doesn't seem to decide which way either. Then again maybe you intended for people to wait till there aren't any in the way at all before pushing, though I could see a possible unwinnable situation or two happening there.

Or maybe that part's just not finished yet.

Besides that, I did like what little I could play there. ph34r.gif

Well, I have managed to finish the stage. (You need about 620 points before the next powerup falls)

And I used a simple y position check to determine whether Mario goes up or down.
(If you're lower on the screen, you go up. However, if you're high enough, you go down.)

Maybe I'll change that system later, but for now it'll stay that way.


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If a pokemon breaks it's legs, does that mean it can't sleep?
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Sploder
Posted: Jun 28 2009, 11:03 AM
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Hey guys. I have some screens of my entry so far:
user posted image user posted image

The problem is, I'm having some problems choosing enemies. They could be different guys, or they could be recolors of the player's allies, but I don't know which to choose...

This post has been edited by Sploder on Jun 28 2009, 11:03 AM
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