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> Voltorometer 2, Large image(s)
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Dex
Posted: Jul 4 2009, 10:51 PM
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woah what?!
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This is the kind of game I like to see in the Fangame Discussion. Great work so far, nice graphics!~


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Thingy
Posted: Jul 5 2009, 06:03 AM
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So long MFGG 2.0~
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QUOTE (Joe Inky @ Jul 4 2009, 07:08 PM)
i agree that it does look the best, but running the game in windowed mode is just ugh.

You can run it fullscreen but keeping the game screen a certain size.

Start in fullscreen
Fixed percentage in (whatever you want it to be)%


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Hey, MFGG 3.0, it's me from the past.
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Joe Inky
Posted: Jul 6 2009, 05:27 AM
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Gasoline man > Everything
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Ok, I'll try that.

Although I still don't see much of a problem, it looks great on my screen.

More level icons.
user posted image

The top row are levels that have yet to be unlocked.
The middle row is levels that have been unlocked.
The bottom row is levels that are completed.

Levels with a yellow number are kindoff like the 'challenge levels' they're harder levels, but you don't need to do them to complete the game, however you will need to do them if you want to unlock all the secrets.

They all slot together on a map like this:
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(There will be several of these maps, each varying in size, i have 6 of them planned out so far)


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Thingy
Posted: Jul 6 2009, 11:15 AM
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So long MFGG 2.0~
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They look nice, but there are some I think could slot together better.

Either way, nice job.


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Joe Inky
Posted: Jul 6 2009, 12:14 PM
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Gasoline man > Everything
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Yeah, thats not a screen of the map, thats just an outline I used to send lucky zapper so he could draw the map artwork.

This post has been edited by Joe Inky on Jul 6 2009, 12:15 PM


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Thingy
Posted: Jul 6 2009, 02:50 PM
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So long MFGG 2.0~
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QUOTE (Joe Inky @ Jul 6 2009, 06:14 PM)
Yeah, thats not a screen of the map, thats just an outline I used to send lucky zapper so he could draw the map artwork.

Oh, okay, I get you.


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