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Mega Man Star Force 3, Any questions?
Salad |
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See the cat? See the cradle?
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| QUOTE (MegaTailzChao @ Jun 29 2009, 04:27 PM) | I thought it was every turn unless they went and buffed it or something
Also please say the bosses are silent I do not ever want to hear Cancer Bubble speak |
Yeah, the bosses are silent. The only voices in the game are Geo, Omega-Xis (His card attacks) and this police guy who talks on the pvp menu screen/and announces pvp turns (WHYYYYYYYYYYYYYYYYYYYYYY)
I kinda missed Draku's post asking me to elaborate on Black Ace and Red Joker earlier but uhm
Abilities common to both forms: Folder replaced by a stronger, streamlined one for form duration 2x damage with Lock On attacks
Black Ace: Airshoes(move over broken panels) Floatshoes(unaffected by panel type) Autolock on (effectively having 2x attack on everything) Red Joker: Superarmor (cannot flinch from attacks), Status Guard (Cannot be paralyzed, blinded, etc)
Black Ace focuses on speed and combos to win, while Red Joker has high damaging cards which are devastating if you manage to lock on, as most of them pierce the default shield
It should be noted that airshoes is pretty much required unless you want to look like a moron being stuck in one cell forever, but it is a fairly cheap program to equip compared to the different status guarding ones you can find
This post has been edited by Salad on Jun 29 2009, 07:33 PM
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 <--- he's playing Mega Man Battle Network 6
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Vir |
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| QUOTE (Anubis @ Jun 29 2009, 06:04 PM) | Yes, I have a question Do I need to play Star Force 2 to know what the **** is going on |
Nope.
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| QUOTE (General @ Oct 7 2009, 09:51 PM) | | It's like I'm really interacting with a group of mentally incompetent classmates. |
| QUOTE (Sword @ Oct 14 2009, 06:40 PM) | | Do you just tape a bunch of topics on a dartboard and then ***** about whatever the dart lands on? |
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Salad |
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See the cat? See the cradle?
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| QUOTE (MegaTailzChao @ Jun 29 2009, 04:36 PM) | whawhawhaWHAAAT
Is this just during form change or all the time because THAT'S CRAZY |
It goes like this: After a certain point in the game, you have a gauge at the top right of the screen. You raise it differently depending on if you're ingame or in pvp Ingame: Null type, non-time freezing cards add half of their total damage to the gauge, 100% or more pierces invisible Pvp: Any card that's locked on gives half of total damage to gauge, mega and giga cards give around 30 and 50 respectively, 200% or more pierces invisible The gauge gradually goes down until it hits 50% We'll use Wolf Noise as an example Gauge at 0%: No element, buster charge shot, Quick Gauge, Non-time freezing swords gain +30 attack power Gauge at 50%: Wood element (Fire Weakness reverts you back to 0% noise) Wood cards gain +10 attack, Auto lock on with wood elemental cards, lifesword range wood/sword charge shot, Big Bang counter attack Gauge at 200%: Black Ace or Red Joker form (Higher gauge is as you change, stronger folder is, 2x lock on attack) Finalize form reverts gauge back to 0%, and again back to 0% as form is over (after 3 turns)
This post has been edited by Salad on Jun 29 2009, 07:46 PM
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 <--- he's playing Mega Man Battle Network 6
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