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> Game Maker 8.0 Features
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Boomb
Posted: Jun 30 2009, 08:04 AM
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Exploding awesomeness!
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Look.

Pretty cool, but nothing revolutionary.

I like that you can show a webside ingame, and new events are always good.

And the new script editor looks good as well.

This post has been edited by Boomb on Jun 30 2009, 08:04 AM


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Wolfgator
Posted: Jun 30 2009, 08:09 AM
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Yeah!
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QUOTE (Boomb @ Jun 30 2009, 08:04 AM)
I like that you can show a webside ingame, and new events are always good.

Did you know this is possible in 7?

Looks pretty cool anyway, alpha channels should be exciting!


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Boomb
Posted: Jun 30 2009, 08:59 AM
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Exploding awesomeness!
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QUOTE (Wolfgator @ Jun 30 2009, 08:09 AM)
Did you know this is possible in 7?

No i didn't, but it should be easier now I guess.


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United Kingdom
Joe Inky
Posted: Jun 30 2009, 09:00 AM
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i like how the new script editor tells you of errors, its really annoying when you start a game and it says error and you have to go throught the process of changing it.


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Guinea
Posted: Jun 30 2009, 09:05 AM
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6
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Sounds quite cool so far. And that's only the editor itself.
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mrmario
Posted: Jun 30 2009, 09:49 AM
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Looks really nice! Ive tested the sprite editor, and its AWSOOOOME!! Lets hope it doesnt make it TOO easy to make games though-that would suck the fun right out of it.


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Grant
Posted: Jun 30 2009, 09:51 AM
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John Freeman said
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Looks awesome. I still wish there were a feature for in-game palette swapping, but I can't hope for too much.

Not that it's of much relevance to me personally, since I'm transitioning to regular C++ game making soon anyway.


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Fez
Posted: Jun 30 2009, 09:53 AM
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Don't cry
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QUOTE (Joe Inky @ Jun 30 2009, 09:00 AM)
i like how the new script editor tells you of errors, its really annoying when you start a game and it says error and you have to go throught the process of changing it.

Actually, there's a little button on the top of the script editor that looks like:

l0
0l


IF you click that, it'll tell you your errors.


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Demonlemon
Posted: Jun 30 2009, 01:15 PM
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MY CHILDREN COMETH
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alpha transparency alone makes this awesome


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SuperMarioMaster
Posted: Jun 30 2009, 01:18 PM
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It's been real
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QUOTE
better encryption of executables

:]


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Elyk
Posted: Jun 30 2009, 01:46 PM
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I like the import idea.

Hopefully I can get a free upgrade.


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Doodle
Posted: Jun 30 2009, 01:59 PM
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D:
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Sounds pretty cool. And I like the sound of that "better encryption of executables." :3


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Armada
Posted: Jun 30 2009, 02:09 PM
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QUOTE (DOODLEboy99 @ Jun 30 2009, 01:59 PM)
And I like the sound of that "better encryption of executables." :3

Well now how am I supposed to make any games? :U
I'm betting someone cracks it within a year.

Also, the script editor looks awesome. With any luck it'll be a bit like the VS editors and let you hit TAB to put in the suggestion you selected. Prebuild errors are nice too. Hopefully it won't be a big disappointment. I may actually bother to upgrade from GM6.


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RetroXYZ
Posted: Jun 30 2009, 02:24 PM
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So they're finally making GM6.2
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Elyk
Posted: Jun 30 2009, 02:46 PM
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QUOTE (DOODLEboy99 @ Jun 30 2009, 02:59 PM)
And I like the sound of that "better encryption of executables." :3

yeah
that'll keep those n00bs from stealing all of my hard work dragging and dropping icons


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Pucifur
Posted: Jun 30 2009, 02:51 PM
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QUOTE
Game Maker now supports sprites and background with alpha channels throughout the maker.

QUOTE
much faster loading times (also when starting games)

Thank god.


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Littlink
Posted: Jun 30 2009, 06:21 PM
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QUOTE (Pucifur @ Jun 30 2009, 02:51 PM)

Thank god.

I might actually buy this version.


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Morshu McPhereson
Posted: Jun 30 2009, 06:36 PM
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Who's got the sweetest disposition?
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I'll use GM8 if they change their damned EULA! (Or did they change it yet? If so, can someone kindly link me?)
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Mechant
Posted: Jun 30 2009, 06:59 PM
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Whatever, GM6 never gave me any problems, so I'm sticking to it.


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referencia nuevia (gracias MarioMK1)
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WolfSkull
Posted: Jun 30 2009, 07:18 PM
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Rawr
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This looks pretty awesome. I might switch from GM6 if it's as good as it looks.


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