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> Super Mario Flight, Minigame Compitition Entry
Belgium
flipiberke
Posted: Jul 8 2009, 03:49 PM
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Filiberke+Flip=Flipiberke!
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I've created Super Mario Flight for the MGC. The goal is simple, to get as far as you can.. The further you go, the more points you earn. You start as Raccoon Mario, but there are several power-ups that change the maximum speed, acceleration,... by a small amount. When you get hit when transformed, you transform back to Raccoon Mario. When you get hit as Raccoon Mario, then it's game over for you. This is also my first game to feature online highscore tables. I haven't tested the game tough when you have no internet connection, so be warned laugh.gif It's also in "3D" because it makes things so much more interesting.

Try to beat Mario's highscore and you're efforts will be rewarded with an UNLOCKABLE character wink.gif

Controls:

Shift: fly
Control: brake

Screenshots:

Grassland
Kalamhari Desert
Waterworld

Update v1.0: luigi and an unlockable character
Update v1.1: online name with highscore can now have 10 characters and errors are fixed when not having an internet connection
Update v1.2: some minor fixes and presentation issues

This post has been edited by flipiberke on Jul 18 2009, 02:43 AM

Attached File ( Number of downloads: 18 )
Attached File  Super_Mario_Flight.zip


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M. C. Productions
Posted: Jul 9 2009, 12:58 AM
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Mario series' gals = #1!
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Very interesting game -- but one question -- was that your intended screen resolution for this game itself. Because no offense, but it's a bit too big on the width.
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Belgium
flipiberke
Posted: Jul 9 2009, 02:40 AM
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Filiberke+Flip=Flipiberke!
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QUOTE (M. C. Productions @ Jul 9 2009, 12:58 AM)
Very interesting game -- but one question -- was that your intended screen resolution for this game itself. Because no offense, but it's a bit too big on the width.

It is meant to be 800x600

Also updated with more characters and an unlockable

This post has been edited by flipiberke on Jul 9 2009, 09:05 AM


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Bip
Posted: Jul 9 2009, 03:19 PM
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Wait... what?
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pretty neat.
I like how it uses '3D' elements.


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