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> a question for programmers
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XutaWoo
Posted: Jul 13 2009, 07:54 PM
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what programming language should i start with for making games?

should i just wait 'til mechasource or what?

because i looked at a 6502 assembly (NES, Atari, ect.) tutorial and when i looked at the example i couldn't understand them

This post has been edited by XutaWoo on Jul 13 2009, 07:54 PM


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Morshu McPhereson
Posted: Jul 13 2009, 07:55 PM
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I recommend a real programming language instead of a Game Making tool so you have something credible for your future.
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Fiddy Three
Posted: Jul 13 2009, 07:56 PM
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C++ and Java are the commonly used languages.

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XutaWoo
Posted: Jul 13 2009, 07:59 PM
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this didn't go as planned
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of course, there comes the need of a compiler

i'm just looking for a language with a free compiler so i can get the hang of making something without some stuff premade


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{NPC} Astley puts an arm around Alex. "The bees polinate the flowers, then the hummingbirds eat the pollen and 9 months later the humming bird turns into a stork and brings a human baby fromt he cabbage patch to the hospital for the hummans to buy!"
*******By Roy*******

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ChaosEmerl
Posted: Jul 13 2009, 08:02 PM
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Game Maker Language is very close to java.


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Retriever II
Posted: Jul 13 2009, 08:03 PM
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Assembly is the wrong place to look.

GML is probably the gentlest way to ease yourself into game making while actually using a scripting language. Using Lua with MMF2 provides similar support but not as integrated.

Otherwise you might want to explore Java. C++ is a great way to go but no one is there to hold your hand and you can't expect miracles out the door.


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Retriever II
Posted: Jul 13 2009, 08:06 PM
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Also,

You can compile your own Java for free just by installing the Java JDK. You'll want to get an integrated development environment to help you though, like Eclipse.

Microsoft and the open source community both provide free C++ compilers as well: Visual C++ 2008 Express and MinGW, respectively. For the latter, you'll also need an IDE, like Eclipse or Code::Blocks, all free.


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