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I am currently working on a Project that I call the SDL Game Engine Wrapper, which pretty much wraps up the SDL Functions into a nice, easy to use Library for making games. So far I have: Windows: 181 Lines -Creating a Window -Destroying a Window -Resizing a Window -Retrieving the Width of a Window -Retrieving the Height of a Window -Setting whether a Window is Fullscreen or not -Retrieving whether a Window is Fullscreen or not -Setting the FPS -Retrieving the FPS -Updating a Window(Updating the Graphics on it)
Backgrounds: 70 Lines -Loading a Background -Destroying a Background -Drawing a Background
Sprites: 84 Lines -Loading a Sprite -Destroying a Sprite -Repositioning a Sprite -Moving a Sprite
Total Lines: 335
Cool thing to note, the function that Updates the Window also returns the game's FPS(not the FPS you set, the actual FPS that may be lower due to lag) and limits the FPS for you!
The requirements for using this engine are the latest SDL Libraries and SDK installed on your system, a basic understanding of C++, knowledge of Linking to Libraries, and an IDE. Beta version coming soon!
This post has been edited by OniLink10 on Jul 15 2009, 01:25 AM
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| QUOTE (Xgoff @ Sep 10 2009 @ 06:11 PM) | did you try hello's engine
make sure to not ****ing change anything before using it! |
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