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> Super MFGG Bros, NYAFALL, WHERE ARE YOU?
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Private Investigator Drei
Posted: Jul 16 2009, 02:20 PM
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QUOTE (Bip @ Jul 16 2009, 12:47 PM)
user posted image
well here's a little teaser to show you guys what the main characters may look like.
any criticism?

Looks like a pretty generic Mario style.

I might be a spriter, but honestly can't this be more original.

Like bigger for once?


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Sergeant DeeY
Posted: Jul 16 2009, 02:22 PM
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QUOTE (Drei @ Jul 16 2009, 08:20 PM)
Looks like a pretty generic Mario style.

I might be a spriter, but honestly can't this be more original.

Like bigger for once?

Added


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Hammerbro212
Posted: Jul 16 2009, 04:03 PM
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Corporate Sponsor!
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That would be cool if I was a boss.


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Bip
Posted: Jul 16 2009, 05:07 PM
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Wait... what?
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QUOTE (Drei @ Jul 16 2009, 02:20 PM)
Looks like a pretty generic Mario style.

I might be a spriter, but honestly can't this be more original.

Like bigger for once?

Im sorry but I thought it was supposed to be in a specific style.


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Yak
Posted: Jul 16 2009, 05:22 PM
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Heh, I'd probably best fit the spiney, My Horns or antlers can
be used as spikes. biggrin.gif


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Private Investigator Drei
Posted: Jul 16 2009, 06:57 PM
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QUOTE (Bip @ Jul 16 2009, 05:07 PM)
Im sorry but I thought it was supposed to be in a specific style.

Well lets decide on a stlye.

I think we should go for high saturation and sprites larger than most Mario games.


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My ref. - By: Paji, fujiko(Spy Outfit)
SEE, DO, BREAK, TOUCH, YOU JUST GOTTA ROW ROW, FIGHT THE POWER …

EVERYTHING CAN BE UNDONE BY PURE LOVE, AND YOUR WILL…

THERE IS NO SUBSTITUTION FOR GREAT DAZE, AND THERE NEVER WILL BE …
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Yak
Posted: Jul 17 2009, 01:26 AM
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QUOTE (Drei @ Jul 17 2009, 09:57 AM)
Well lets decide on a stlye.

I think we should go for high saturation and sprites larger than most Mario games.

I really think we should do a SMB2 style, because of the smooth density of the sprites,
And we don't necasserily have to do the characters small, we can use the giant
enemies size to mark how big we want the sprite.


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XutaWoo
Posted: Jul 17 2009, 01:34 AM
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this didn't go as planned
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If Blue Koopa acts like the SMW one, I'd like that place.


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QUOTE
{NPC} Astley puts an arm around Alex. "The bees polinate the flowers, then the hummingbirds eat the pollen and 9 months later the humming bird turns into a stork and brings a human baby fromt he cabbage patch to the hospital for the hummans to buy!"
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Sergeant DeeY
Posted: Jul 17 2009, 06:29 AM
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QUOTE (Yak @ Jul 17 2009, 07:26 AM)
I really think we should do a SMB2 style, because of the smooth density of the sprites,
And we don't necasserily have to do the characters small, we can use the giant
enemies size to mark how big we want the sprite.

This style sounds good, I think there is a edited SMB2 Mario sheet on the main site to use as base.


EDIT: New screenie (Showing Nad)

user posted image

The Nad sprites were made by 404, If you are asking why mario is on the screenie... I'm using it as a Test sprite

This post has been edited by Sergeant DeeY on Jul 17 2009, 07:05 AM


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Funky
Posted: Jul 17 2009, 07:31 AM
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no more
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I'd lurve to be a hammer/fire or boomerang bro.

I'd sprite myself.


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Sergeant DeeY
Posted: Jul 17 2009, 07:36 AM
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QUOTE (Funky @ Jul 17 2009, 01:31 PM)
I'd lurve to be a hammer/fire or boomerang bro.

I'd sprite myself.

Hammer bro is taken by Thingy


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Private Investigator Drei
Posted: Jul 17 2009, 01:54 PM
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QUOTE (Yak @ Jul 17 2009, 01:26 AM)
I really think we should do a SMB2 style, because of the smooth density of the sprites,
And we don't necasserily have to do the characters small, we can use the giant
enemies size to mark how big we want the sprite.

I don't know what you mean by 'smooth density' would you mind showing me how you think the style should go?

I'll go with it since Deey agrees with you.


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My ref. - By: Paji, fujiko(Spy Outfit)
SEE, DO, BREAK, TOUCH, YOU JUST GOTTA ROW ROW, FIGHT THE POWER …

EVERYTHING CAN BE UNDONE BY PURE LOVE, AND YOUR WILL…

THERE IS NO SUBSTITUTION FOR GREAT DAZE, AND THERE NEVER WILL BE …
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Sergeant DeeY
Posted: Jul 17 2009, 04:53 PM
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Good news, The engine is coming out nicely, I added this things recently.

- Fireflower
- Koopa Shells
- Warp Room System
- SMB Enemy Death System (It moves to the sides)

EDIT: I'll continue workin' on the engine tomorrow, K?

This post has been edited by Sergeant DeeY on Jul 17 2009, 04:56 PM


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Buggo
Posted: Jul 17 2009, 05:11 PM
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Could I be the Fire Flower, or are people not going to be items?


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Bip
Posted: Jul 17 2009, 10:05 PM
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Wait... what?
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user posted image
well here's my next work-in-progress.


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Black Boo
Posted: Jul 17 2009, 10:12 PM
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Ugh. No offense Bip, but those walk cycles are bad, and the jump sprite's not much better.


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Bip
Posted: Jul 18 2009, 12:04 AM
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Wait... what?
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QUOTE (Black Boo @ Jul 17 2009, 10:12 PM)
Ugh. No offense Bip, but those walk cycles are bad, and the jump sprite's not much better.

user posted image
I smoothed the animation out a bit.
how is this?


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Thingy
Posted: Jul 18 2009, 04:07 AM
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Not so good, sorry.

I'd do it and get you some good quality sprites, but I always get distracted and never finish all of them.


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Private Investigator Drei
Posted: Jul 18 2009, 01:00 PM
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I still haven't recieved an example of what Yak was talking about, cause I don't get it. Glad the engine is coming along.

Bip that honestly isn't very good.

This post has been edited by Drei on Jul 18 2009, 01:01 PM


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My ref. - By: Paji, fujiko(Spy Outfit)
SEE, DO, BREAK, TOUCH, YOU JUST GOTTA ROW ROW, FIGHT THE POWER …

EVERYTHING CAN BE UNDONE BY PURE LOVE, AND YOUR WILL…

THERE IS NO SUBSTITUTION FOR GREAT DAZE, AND THERE NEVER WILL BE …
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Sergeant DeeY
Posted: Jul 18 2009, 01:02 PM
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QUOTE (Drei @ Jul 18 2009, 07:00 PM)
I still haven't recieved an example of what Yak was talking about, cause I don't get it. Glad the engine is coming along.

The sprites are going to be SMB2 styled but modernized

This post has been edited by Sergeant DeeY on Jul 18 2009, 01:05 PM


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