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> CFP @ NCFC, Booth, Trailer, Promotion, etc
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Guinea
Posted: Jul 18 2009, 11:40 AM
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In here we discuss how we present ourselves at NCFC.
For the booth, a new thread will be opened as soon as we find someone who wants to make it.

Throw in your ideas and comment on others.
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Glukom
Posted: Jul 18 2009, 11:44 AM
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We need a playable level. Last year we had a nice little demo that showed people the engine and how things work and all, but if we want to keep interest alive, we need to actually show something to give an example of what people will be seeing in the game.

The only problem is that we only have two finished sheets for the main characters.


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Austria
Black Boo
Posted: Jul 18 2009, 11:51 AM
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We need bikini clad women

What Glukom said. I'd love to sprite Wario or Waluigi, but I suck with animations.


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Shyguy Grey
Posted: Jul 18 2009, 01:17 PM
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I think we should have a few levels, each showing different situations that can take place. For example: Get to the end of the level, find needed item(like a key) , find various items (like red coins), and so on. As for anything else, a little trailer could work. Show some gameplay and what not, some cut scenes, a boss or two.


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Australia
Yak
Posted: Jul 18 2009, 07:59 PM
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As i discussed with Guinea the other night that the Lil'Mouser chase should
definantly be somewhere in the demo.


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Doomlord250
Posted: Jul 19 2009, 04:47 PM
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Where are the levels; what tiles need to be made? Mostly because I want to try and get the tiles needed done.

For the mouser chase, will it use different bonus tiles?
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Guinea
Posted: Jul 19 2009, 05:03 PM
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QUOTE (Doomlord250 @ Jul 19 2009, 10:47 PM)
Where are the levels; what tiles need to be made? Mostly because I want to try and get the tiles needed done.

For the mouser chase, will it use different bonus tiles?

Probably making the tiles independend from the rest of the level ala Wario Land 4's "Professor Rooms" would be cool.
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Fez
Posted: Jul 19 2009, 05:04 PM
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you guys think we could get one boss level done for NCFC?


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Doomlord250
Posted: Jul 19 2009, 05:47 PM
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Can you explain the professor rooms?
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Shyguy Grey
Posted: Jul 19 2009, 06:00 PM
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QUOTE (Doomlord250 @ Jul 19 2009, 05:47 PM)
Can you explain the professor rooms?

We need something that looks like E. Gadds lab. Take a look at some Luigi's Mansion videos to get an idea.


@ Fez- I think having a "boss" would be cool. Probably just an enemy recolor that fights differently, but still poses a challenge.


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kremling
Posted: Jul 19 2009, 07:20 PM
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I could make the booth


This post has been edited by kremling on Jul 19 2009, 07:21 PM


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Australia
Yak
Posted: Jul 20 2009, 01:33 AM
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QUOTE (Shyguy Grey @ Jul 20 2009, 09:00 AM)
@ Fez- I think having a "boss" would be cool. Probably just an enemy recolor that fights differently, but still poses a challenge.

What about Spade?
All he is is a toad with spades on head, Big Sunglasses, A Trench Coat oh and he
has spikes on his wrists that when he spins he inflicts damage,
And That's it for Spade.


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Austria
Guinea
Posted: Jul 20 2009, 02:03 AM
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QUOTE (Doomlord250 @ Jul 19 2009, 11:47 PM)
Can you explain the professor rooms?

http://www.youtube.com/watch?v=MDslfZjErAc&feature=related

Go to 3.05

What I'm referring to as "Professor Rooms" are the little rooms in which you will find the Professor (?) and use him to get hold of a giant diamond.
And I think those are WL4's equivalent to our "Mouser Rooms".
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Shyguy Grey
Posted: Jul 20 2009, 06:28 AM
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QUOTE (Yak @ Jul 20 2009, 01:33 AM)
What about Spade?
All he is is a toad with spades on head, Big Sunglasses, A Trench Coat oh and he
has spikes on his wrists that when he spins he inflicts damage,
And That's it for Spade.

No, I mean a small boss that isn't a part of the story..


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Yak
Posted: Jul 20 2009, 06:52 AM
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QUOTE (Shyguy Grey @ Jul 20 2009, 09:28 PM)
No, I mean a small boss that isn't a part of the story..

sandbag

how bout A FLASHING COLOUR SHELL koopa?
They're pretty challenging..


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Shyguy Grey
Posted: Jul 20 2009, 07:00 AM
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QUOTE (Yak @ Jul 20 2009, 06:52 AM)
sandbag

how bout A FLASHING COLOUR SHELL koopa?
They're pretty challenging..

Actually, while working on the Hammer Bros. sheet, I came up with a simple concept that could work.


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Yak
Posted: Jul 20 2009, 07:02 AM
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QUOTE (Shyguy Grey @ Jul 20 2009, 10:00 PM)
Actually, while working on the Hammer Bros. sheet, I came up with a simple concept that could work.

Feel Free to share.


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Shyguy Grey
Posted: Jul 20 2009, 07:05 AM
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QUOTE (Yak @ Jul 20 2009, 07:02 AM)
Feel Free to share.

Well, I'm away from my home computer, but they are called the Jump Bros. They are small and hop around in various ways.


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Yak
Posted: Jul 20 2009, 07:07 AM
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QUOTE (Shyguy Grey @ Jul 20 2009, 10:05 PM)
Well, I'm away from my home computer, but they are called the Jump Bros. They are small and hop around in various ways.

So like the miniboss in YI?


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Shyguy Grey
Posted: Jul 20 2009, 07:08 AM
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QUOTE (Yak @ Jul 20 2009, 07:07 AM)
So like the miniboss in YI?

Yup, just like that.


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