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OHMYGODI'MSOFASTICAN'TSEEWHEREI'MGOING
Tri |
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Courtesy of DJ Elly. (lol jsr)
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SUPER UPDATE http://www.mediafire.com/?o2mjukzzznjContrulz: Z - Primary action/movement action. Z + down - Salamander Kick from a standstill on the ground, Eagle Dive in the air. X (+ left, + right) - Hammer, press left or right to control knockback. X + up (in air) - Hammerjump. Run + down - An improvised Running Salamander Kick. Useful for sliding through gaps but also maintaining speed. Environment explanation: - The water level stays constant throughout the level. It can be regulated with the green water switches. - Slopes are still a bit buggy, but work 95%. - Bricks can be destroyed with Salamander Kicks, Eagle Dives and hammerings all alike. - White or 'trap' blocks will send you flying into the air (much like Sonic's springs), and will remain visible once activated. All that being said, HAVE FUNNNN
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Mike Shinoda |
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Aka Artic
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GOOD GOD TRI!Its people like you who inspire me to make games, and then totally OWN the games I make!People on my list of awesome indie game creation: Tri and Konjak EDIT: Forgot to mention that the slopes are a tiny bit glitchy. This post has been edited by Mike Shinoda on Aug 4 2009, 01:34 AM
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rain.AKA Artic I'm gonna miss you ol' pal. See you guys in the 3.0.
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