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Mario3D, OpenGL 2.1, Newton physics etc.
creave |
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Creave

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Update 2009/08/16Been playing around alot with the Mario model from Galaxy, also added a nice falloff effect on him ;) Here's two nice screenies! :)  Update 2009/07/30Try the Mario3D movement test out! ;) Mario3D Movement Test ThreadOriginal PostHi, Last time I posted here, I was working on the project ' Super Mario B3D'. I got really tired of using the very outdated, static language Blitz3D, so I just gave up. Now I'm back for more though, and this time around I'm using BlitzMax & C++ which makes it ALOT more flexible and faster. I've been playing around with it for some time now, and this is what I've got so far: http://i31.tinypic.com/ifmjqw.pngRealtime shadows, Physics, I've ripped alot of models from Super Mario Sunshine which I'm working on improving with Bumpmapping, shaders etc. I'll release a small showcase demo in a few days, you must have a decent computer though. (Shader Model 3.0, OpenGL 2.1, GLSL 1.20 is required from your graphicscard.) Mario3D is just a working name, gonna come up with something catchy to name it later ;) This post has been edited by creave on Aug 16 2009, 08:53 AM
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mrmario |
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Wrapped In black..too strong..too strong...
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Retro is right. good graphics are good, but gameplay is by FAR the most important aspect of a game-more important then graphics IMO. Thank you, retro, for clearing that up. On topic:Hows the production going, creave? Im looking foward to this.  (that is, if i doesnt use 9999 KB.  )
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