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To be honest, I've only played through two levels, but so far, it's a lot like your other games, Hello.
The weapon system seems very hastily put together. When you want to run with a weapon you also waste ammo, and you have to release to button to shoot again in mid-air which means it's easy to miss a few simple jumps. There is just too much you have to do at times. You also have to discard them when they're out of ammo, instead of merely picking up more whenever you walk over a similar weapon. And you HAVE to drop them when you need to climb something, or run up a wall, and I noticed you can't carry them through pipes. It really makes me wonder if I should even bother using them, seeing as I have to keep getting rid of them.
Sometimes the pallet of this game gets in the way, as well. I often found it hard to see what was going on, and it was only the first level. The second level wasn't much better, and that's where I quit.
It's also got some glitches. Running up walls doesn't always work, and sliding down hills is very bumpy and unnatural. There's also a fair amount of slowdown, but I used the "PLAY FROM BROWSER" thing on YoYo, so that might be my fault.
All in all, it's not really a very engaging game, right from the beginning.
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Falcon Punch is the result of the Sun heating fists. It drives the Blue Falcon. Heating causes destruction of water into the pain, where it then hurts, creating rain. Rain creates flowing water in tears, which can then be converted into other forms through more pain.
My Ref - Full Body Ref (minus the badass hat)
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Super Mario Zero: Game Status (RAZZ Y U STEALING MAH FORMAT BRO) Mario Object: Pretty much finished! Enemy Objects: [||||||||--] Just gonna add Spinies, Bullet Bills and Cheep Cheeps! Boss Fights: None in progress. General Engine: [|||||||||-] Ranking System Complete! Gonna add pipes! Levels Complete: [|---------] Haven't even finished the tutorial!
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