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> Pokemon Coal, Rust, and Blitz versions, official topic- but i need help!
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Pip
Posted: Jul 30 2009, 03:22 PM
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This is a veryWIP game that is, obviously, a Pokemon fangame. The demo is not quite ready yet, I'm having a few issues with encounters, day/night, etc.
i do have some screens, though!

NEW STARTER 1: MARIMOSS
user posted image


NEW STARTER 2: PYRECOATL
user posted image


NEW STARTER 3: RAYORD
user posted image


Now, I'm just going to say that I didn't try at all on those sprites. However, I don't intend to keep them like that. These are only placeholders, because I'm not that good of a spriter.

other screens:

Alloy Town at night
user posted image

Standard battle screen
user posted image

Plumb Desert
user posted image

Route 2- with a trainer
user posted image

I just took those, and I don't know why they're at night. That's one of the issues with the demo.


Right now, I'm just trying to get the thing functioning correctly; making the very bare bones of the region, then slowly fleshing things out.

things I need in order of importance (more details will be given if desired):

Spriters!!!

-Front and back sprites for the 107 new pokemon
--Fuzzy
--Fez
--YForce 0X

-trainer battle sprites (player and enemy) for the new trainer types(number of is tba)

-Overworld sprites- standard four directions, plus bikes, fishing, running, etc. (mostly for the PC, but others may be needed)

-Tilesets- I may not need this, unless I need custom buildings/terrain


Musicians!!

-Remixes- mainly for, say, the battle theme; songs that are found in all the games for the most part

-New songs!- I also want some originality to this, so special trainers (gym leaders, etc.) and the towns will all have their own songs
--shroomguy

-SFX- Mainly for pokemon cries, but may need others as well


Ideas!

-New pokemon designs- I won't need many of these, but if I get stuck this will make it easier on me

-storyline events- basic storyline things I can handle myself; but specific details are always welcome

-Features- nothing too fancy-schmancy, but little things that wouldn't require a bazillion hours of programming are fine

-events- these are probably best kept secret, so pm these to me. Want a surfing pikachu hidden somewhere? Ask away!


the game has all the features of RSE; however, it also has the physical/special split, of DPPt. It does not have all of the DPPt moves, and some of the ones that are in have been slightly modified for the time being. When I get around to it, the ones that have been left out or changed (if the changes prove to be unpopular or less productive) will be fixed.
It will also feature two main regions, Ifrenn and Lyriah; however, expansions featuring Hoenn, Johto, Kanto, and Sinnoh can be expected after the main game is finished.
as well, it supports online battles


As a note: i have the capabilities to remove EVs from the game- but I won't. EV's will be in as normal, but after the game is beaten, an EV customizer will be available in-game.
also note: it is possible to import Pokemon from an RSE .sav file.

Again, for clarity:
Those are placeholder sprites. They are not meant to look good OR be used in the final game. I just need something to use as a reference until I get them sprited

And there are no limits to how many people can work together in each category, so keep the help coming.

Also: as a favor to those who participated in this topic, they will be the gym/elite four people

This post has been edited by Pip on Aug 1 2009, 02:24 AM


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Fuzzy
Posted: Jul 30 2009, 03:28 PM
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This looks nice, I'd be interested in spriting for this Pip!


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Pip
Posted: Jul 30 2009, 03:28 PM
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QUOTE (Fuzzy @ Jul 30 2009, 03:28 PM)
This looks nice, I'd be interested in spriting for this Pip!

Any category, or are you going to be a general spriter?


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Fuzzy
Posted: Jul 30 2009, 03:30 PM
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QUOTE (Pip @ Jul 30 2009, 03:28 PM)
Any category, or are you going to be a general spriter?

I think I'd do best working on pokemon sprites, I don't have much experience making overworld sprites.


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Joey Apples
Posted: Jul 30 2009, 03:38 PM
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Aside from the OMG TEH BESHT GAME EVAH!!1 sprites you used, this looks really cool. However, I just hope you take responsibility for the fact that it's going to be a freaking huge undertaking. Games like this almost never get finished; on the other hand, they never get as far as you seem to have gotten as of yet either, so that's a good sign. ;D
Keep at it! I'll be watching this topic because I <3 the idea of a Pokemon fangame for some reason.
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Pip
Posted: Jul 30 2009, 03:41 PM
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QUOTE (Splodin Shroom @ Jul 30 2009, 03:38 PM)
However, I just hope you take responsibility for the fact that it's going to be a freaking huge undertaking. Games like this almost never get finished; on the other hand, they never get as far as you seem to have gotten as of yet either, so that's a good sign. ;D
Keep at it! I'll be watching this topic because I <3 the idea of a Pokemon fangame for some reason.

well, once I get the maps done, most of the rest will fall into place easily

hard part, though, is setting the pokemon/trainer levels and balancing movesets

But I am fully prepared for this


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Fuzzy
Posted: Jul 30 2009, 03:46 PM
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So I'm guessing you have some designs for the pokemon, can I see them?


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Pip
Posted: Jul 30 2009, 03:52 PM
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QUOTE (Fuzzy @ Jul 30 2009, 03:46 PM)
So I'm guessing you have some designs for the pokemon, can I see them?

The sprites above are the basic appearances of each one, but in a bit I'll try to scan drawings of them


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Fuzzy
Posted: Jul 30 2009, 04:23 PM
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Also I'd recommend posting this at a site like Pokecommunity, you'd probally get some help the pretty quickly.


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Nnnkingston
Posted: Jul 30 2009, 05:08 PM
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So is this 3 versions or 1 game?


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Pip
Posted: Jul 30 2009, 06:45 PM
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QUOTE (Nnnkingston @ Jul 30 2009, 05:08 PM)
So is this 3 versions or 1 game?

Three versions, but the actual split will occur last


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Fez
Posted: Jul 30 2009, 07:01 PM
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Don't cry
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I'll do some spriting. just throw me in as pokemon for now, but Imgiht do some overworld later.


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Pip
Posted: Jul 30 2009, 07:26 PM
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Fuzzy's done a Marimoss sprite! It should be in the first post, replacing the old one.


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Fuzzy
Posted: Jul 30 2009, 07:49 PM
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QUOTE (Pip @ Jul 30 2009, 07:26 PM)
Fuzzy's done a Marimoss sprite! It should be in the first post, replacing the old one.

It's not there.


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Joey Apples
Posted: Jul 30 2009, 07:56 PM
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user posted image


Awwwww...! : D
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Pip
Posted: Jul 30 2009, 08:57 PM
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QUOTE (Fuzzy @ Jul 30 2009, 07:49 PM)
It's not there.

refresh a few times, maybe clear your cache

As for the demo, expect it in a week or two after I finish the second city.


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Fuzzy
Posted: Jul 30 2009, 09:07 PM
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QUOTE (Pip @ Jul 30 2009, 08:57 PM)
refresh a few times, maybe clear your cache

As for the demo, expect it in a week or two after I finish the second city.

Oh I see it now, shouldn't the sprite be stretched with the window?


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Pip
Posted: Jul 30 2009, 09:16 PM
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QUOTE (Fuzzy @ Jul 30 2009, 09:07 PM)
Oh I see it now, shouldn't the sprite be stretched with the window?

nah, that's how the engine does it


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mr.mario
Posted: Jul 31 2009, 10:29 AM
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and you people thought Mugen coded in GML would never work
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QUOTE (Pip @ Jul 30 2009, 03:22 PM)
RSE .sav

explain... gm doesn't have a sav reader last time I checked


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Pip
Posted: Jul 31 2009, 10:34 AM
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QUOTE (mr.mario @ Jul 31 2009, 10:29 AM)
explain... gm doesn't have a sav reader last time I checked

it's not being made in game maker, it's RMXP


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