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United States
Mike Shinoda
Posted: Oct 4 2009, 03:33 PM
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Aka Artic
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QUOTE (Nystre @ Oct 4 2009, 03:32 PM)
first two are ripoffs of Legend of Princess...

Yes. Study of style, Im still trying to learn how to make good sprites without being a hopless theif. :C


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Nystre
Posted: Oct 5 2009, 03:01 AM
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america is okay i guess sometimes
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Well, anyway the animation looks a bit strange. It may seem odd to stiffen up the sword a bit but the way it moves right now makes it look like the blade itself is two pieces stuck together and the top part is going to break off easily


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South Africa
Tri
Posted: Oct 5 2009, 03:16 AM
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Courtesy of DJ Elly. (lol jsr)
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QUOTE (Shawn @ Oct 2 2009, 02:56 AM)
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scrapped stuff derp

that naked chick sure has a flat chest


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Nystre
Posted: Oct 6 2009, 08:50 PM
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america is okay i guess sometimes
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im gay

This post has been edited by Nystre on Oct 6 2009, 09:07 PM


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United States
Dex
Posted: Oct 6 2009, 09:37 PM
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woah what?!
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you always seem to make your idle sprites lean forward too much u_u

looks nice otherwise, cool retro style!~


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Nystre
Posted: Oct 6 2009, 09:45 PM
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america is okay i guess sometimes
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aaaaaaa suddenly obsessed with antialiasing **** so i went back and grabbed this and kinda shaded it



ps I've had that problem since like, the dawn of man

This post has been edited by Nystre on Oct 6 2009, 09:45 PM


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Ecuador
Sword
Posted: Oct 6 2009, 09:47 PM
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I'm making more of those first set of sprites in the GF if anyone's interested.


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United States
YForce 0X
Posted: Oct 6 2009, 09:53 PM
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fdsgagdg.
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Cel-shading test

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Ps, WIP body


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Canada
Luigi and Jerry
Posted: Oct 6 2009, 10:23 PM
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Dum de dum de....La la la....
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QUOTE (Sword @ Oct 6 2009, 09:47 PM)
user posted image
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I'm making more of those first set of sprites in the GF if anyone's interested.

It looks like Timmy Turner for some reason.

Well its good too. biggrin.gif


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Ecuador
Sword
Posted: Oct 6 2009, 10:49 PM
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I needed a new avatar anyway
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QUOTE (Luigi and Jerry @ Oct 6 2009, 10:23 PM)
It looks like Timmy Turner for some reason.

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Estonia
Arch Ninji
Posted: Oct 6 2009, 11:57 PM
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Epic MFGG Member, Jah?
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QUOTE (Sword @ Oct 6 2009, 09:47 PM)
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I'm making more of those first set of sprites in the GF if anyone's interested.

Whoa that's awesome, having trouble understanding the shading in Swords legs though.


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Nystre
Posted: Oct 6 2009, 11:58 PM
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america is okay i guess sometimes
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QUOTE (Arch Ninji @ Oct 6 2009, 11:57 PM)
Whoa that's awesome, having trouble understanding the shading in Swords legs though.

what's not to understand about them


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Estonia
Arch Ninji
Posted: Oct 7 2009, 12:00 AM
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Well they seem to be from a different light source then the body, which is a weird thing to do in 3 shade shading.


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Nystre
Posted: Oct 7 2009, 12:58 AM
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explain to me how they are in a different lightsource


it is pretty clear one is further away from the viewer than the other and I am sure this is the intended effect


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Estonia
Arch Ninji
Posted: Oct 7 2009, 01:25 AM
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Yeah if your a skeloton from Castlevania, but Its weird to see that not one bit of the left leg has caught the light source.


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United States
Baroque
Posted: Oct 7 2009, 01:29 AM
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QUOTE (Nystre @ Oct 6 2009, 09:58 PM)
it is pretty clear one is further away from the viewer than the other and I am sure this is the intended effect

big mistake graphic artists make: assuming that "darker = further away" is true for 100% of every instance (it's not)


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Nystre
Posted: Oct 7 2009, 01:38 AM
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QUOTE (Arch Ninji @ Oct 7 2009, 01:25 AM)
Yeah if your a skeloton from Castlevania, but Its weird to see that not one bit of the left leg has caught the light source.

Yes, that is weird!


But you said you didn't understand it and I don't get how it is difficult to understand such a simple concept as "he is attempting to make it appear further back"


He could add a few pixels of light to it, yes


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ChaosEmerl
Posted: Oct 7 2009, 05:52 AM
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QUOTE (Baroque @ Oct 7 2009, 02:29 AM)
big mistake graphic artists make: assuming that "darker = further away" is true for 100% of every instance (it's not)

Not always a mistake.

Making the viewer of a piece of art act as the light source makes it more immersive.

When you look at a work of art and all the light seems to be emanating from yourself, it makes you feel important.

Where sword goes wrong is with his inconsistency. The left leg is dark, but the left arm isn't.

Not to mention there's an optical illusion going on that's making the left arm look lower than the right arm, when it should actually look higher to show that it's slightly farther away.

Or if his body is turned (which would be an awkward idle position), then the neck positioning is slightly off.


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Ecuador
Sword
Posted: Oct 7 2009, 06:15 AM
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I'll keep that in mind.

No need to start up a fight, or I may have to mention that I was frozen today.


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United States
Mike Shinoda
Posted: Oct 7 2009, 06:51 AM
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QUOTE (Sword @ Oct 6 2009, 09:47 PM)
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I'm making more of those first set of sprites in the GF if anyone's interested.

DId we forget who made the base for that Sword?


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