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> Engine Test 1.5 (Eteled), 'Eteled'
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Joey Apples
Posted: Aug 2 2009, 06:22 AM
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:O

That was fun. =)
I quite enjoyed the little level's design, which required a bit of thinking, and some of the new mechanics were cool (air attacking, etc).
Two things, though:

1) What's up with that "trap?" Can you get out, and if not, what's the point?

2) The cutscene runs really, really slow for me, and I have a pretty darn good computer. My only guess would be the giant animated semitransparent object you have placed over the screen kind of slows the framerate down. :|

...Also, is there a reason why the title is "delete" backwards?
HAHA I HALF DEESCOVERED YOUR SECRET, MON-SEWER

This post has been edited by Splodin Shroom on Aug 2 2009, 06:23 AM
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Mike Shinoda
Posted: Aug 2 2009, 06:39 AM
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1) Trap is just a place holder for whatever i decide to actually put in the point of the level.

2) Could be... I'll have to check that out. Probably because the screen is dipsplaying a whole bunch of stuff at once. Im going to get rid of that once i get a smoke effect, which would only be 4-5 images, rather then a bunch of one small image.

3) Because I was playing Noitu Love (Evolution backwards) And decided to do that technique with the name. I'll explain why the word is delete later..


What im afraid of is putting too much useless code, or simply making to much un-needed stuff. So far, I havent done that. but for an Idea this big, I just might. Lucky for me, i labeled all my code already so i can easily find iwhat i need to fix.

Enemies are in the demo, but they're in the debug/test room (which you cannot access) So i was testing the enemies. Only problem with them is the fact that a) I have not put in a health meter and b) They glitch when they get right on you (when their x value is equivalent to your x value.) But ive dealt with this problem before. Fixing it now.

Ugh... too tired. I'll fix it when i wake up...

This post has been edited by Mike Shinoda on Aug 2 2009, 06:43 AM


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Mike Shinoda
Posted: Aug 2 2009, 06:13 PM
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NEW: Level design is the same for now. Smoke removed from Cut cause of Frame Rate Decrease. This is just to rush in the two new features: When you attack, if your hitting something, you can attack faster, and you can now use 'Mouse Mode'. Check controls for this feature.


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Joey Apples
Posted: Aug 2 2009, 06:22 PM
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QUOTE (Mike Shinoda @ Aug 2 2009, 06:13 PM)
Smoke removed from Cut cause of Frame Rate Decrease.

Actually, it kinda still seems to be there. >.>
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Mike Shinoda
Posted: Aug 2 2009, 06:25 PM
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QUOTE (Splodin Shroom @ Aug 2 2009, 06:22 PM)
Actually, it kinda still seems to be there. >.>

Well then i dont think i can fix that for you. I dont have anything else that could be doing that, the song during the cutscene actually is the lowest in File Size. Might just be your computer. I guess I'll ad the smoke back in now...


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Joey Apples
Posted: Aug 2 2009, 06:27 PM
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QUOTE (Mike Shinoda @ Aug 2 2009, 06:25 PM)
Well then i dont think i can fix that for you. I dont have anything else that could be doing that, the song during the cutscene actually is the lowest in File Size. Might just be your computer. I guess I'll ad the smoke back in now...

No, what I meant was that the smoke was still there.
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Mike Shinoda
Posted: Aug 2 2009, 06:28 PM
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QUOTE (Splodin Shroom @ Aug 2 2009, 06:27 PM)
No, what I meant was that the smoke was still there.

What?... hmm... must have uploaded the wrong file...

K i uploaded the new one

This post has been edited by Mike Shinoda on Aug 2 2009, 06:30 PM


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Joey Apples
Posted: Aug 2 2009, 06:34 PM
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QUOTE (Mike Shinoda @ Aug 2 2009, 06:28 PM)
What?... hmm... must have uploaded the wrong file...

Actually, all the other 1.5 features you said would be there were intact, but the smoke was still there, so I don't know if you just forgot to remove it or what.

Anyway, smoke aside, I have to say I'm loving this more and more with every engine release. It's just so polished and fun to control. You also beat me to the addition of an effect when you hit the breakable blocks, which I would have suggested otherwise. Nicely done. =)

I'm not so sure if I dig this whole "mouse mode" thing, though. It seems awkward and unnecessary, but since it's not a mandatory control method, who am I to complain?

Great job, Mike, this is turning out to be one of the best games I've seen here, fangame or not.

EDIT: And removing the smoke did indeed fix the framerate issue.

This post has been edited by Splodin Shroom on Aug 2 2009, 06:36 PM
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MADHOUSE
Posted: Aug 13 2009, 12:02 PM
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I was finally able to play the game and i must say it looks pretty good so far. there dosent seem to be any story line yet but i hope u make one because from my knowing of you u'll make it awsome. I have but only 2 things i find wronge with this, now b4 i tell you what im critisizing plz i dont meanmean to disrespect your game or you,and am not tell you to change it but mearly giving my opinion (hehe i sound like a contract) any way 1: all the arrows every where just seems un-nessisary and that of which you would find in a dora game [:dora: which way did swiper go? *there is only on path is the place dora is* :dora: did he go that way? *she points to the one path, indication that there or other possablities other then the one path (which there isent) <ill stop that now> plz do member i mean no offence, and im not talken bout all the arrows like at the begining or at the invisible maze thing (which was very cool, i think i can recall that from one of our older games) but like when u have to wall jump i thinks thats unessiar (but if you for some reason didnt tell the players the controlls the arrows would help them, but i dont think u'll do that) and after that when there is only one way to go (right, then down) it was just inessiary for those arrows to be there. 2: you might want to add another attack when the player hits S other then stab and ground spin, maybe a slash, your planing to sell the game right, adding another attack to continue the ground spin would make it all the better. Im rambaling arent i ohmy.gif ? heh well thats all i have to say, once again great game cant wait for the finished product laugh.gif

This post has been edited by MADHOUSE on Aug 13 2009, 12:20 PM
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