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Engine Test 1.5 (Eteled), 'Eteled'
Joey Apples |
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Being delicious since 1991

Group: Members
Posts: 140
Member No.: 6413
Joined: 27-July 09
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:O
That was fun. =) I quite enjoyed the little level's design, which required a bit of thinking, and some of the new mechanics were cool (air attacking, etc). Two things, though:
1) What's up with that "trap?" Can you get out, and if not, what's the point?
2) The cutscene runs really, really slow for me, and I have a pretty darn good computer. My only guess would be the giant animated semitransparent object you have placed over the screen kind of slows the framerate down. :|
...Also, is there a reason why the title is "delete" backwards? HAHA I HALF DEESCOVERED YOUR SECRET, MON-SEWER
This post has been edited by Splodin Shroom on Aug 2 2009, 06:23 AM
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Joey Apples |
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Being delicious since 1991

Group: Members
Posts: 140
Member No.: 6413
Joined: 27-July 09
Status: (0d)
![[--]](style_images/mfgg2_skin/warn_nosuspend.gif)

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| QUOTE (Mike Shinoda @ Aug 2 2009, 06:28 PM) | | What?... hmm... must have uploaded the wrong file... |
Actually, all the other 1.5 features you said would be there were intact, but the smoke was still there, so I don't know if you just forgot to remove it or what.
Anyway, smoke aside, I have to say I'm loving this more and more with every engine release. It's just so polished and fun to control. You also beat me to the addition of an effect when you hit the breakable blocks, which I would have suggested otherwise. Nicely done. =)
I'm not so sure if I dig this whole "mouse mode" thing, though. It seems awkward and unnecessary, but since it's not a mandatory control method, who am I to complain?
Great job, Mike, this is turning out to be one of the best games I've seen here, fangame or not.
EDIT: And removing the smoke did indeed fix the framerate issue.
This post has been edited by Splodin Shroom on Aug 2 2009, 06:36 PM
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MADHOUSE |
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Standard Member

Group: Trial Members
Posts: 18
Member No.: 6423
Joined: 30-July 09
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I was finally able to play the game and i must say it looks pretty good so far. there dosent seem to be any story line yet but i hope u make one because from my knowing of you u'll make it awsome. I have but only 2 things i find wronge with this, now b4 i tell you what im critisizing plz i dont meanmean to disrespect your game or you,and am not tell you to change it but mearly giving my opinion (hehe i sound like a contract) any way 1: all the arrows every where just seems un-nessisary and that of which you would find in a dora game [:dora: which way did swiper go? *there is only on path is the place dora is* :dora: did he go that way? *she points to the one path, indication that there or other possablities other then the one path (which there isent) <ill stop that now> plz do member i mean no offence, and im not talken bout all the arrows like at the begining or at the invisible maze thing (which was very cool, i think i can recall that from one of our older games) but like when u have to wall jump i thinks thats unessiar (but if you for some reason didnt tell the players the controlls the arrows would help them, but i dont think u'll do that) and after that when there is only one way to go (right, then down) it was just inessiary for those arrows to be there. 2: you might want to add another attack when the player hits S other then stab and ground spin, maybe a slash, your planing to sell the game right, adding another attack to continue the ground spin would make it all the better. Im rambaling arent i  ? heh well thats all i have to say, once again great game cant wait for the finished product This post has been edited by MADHOUSE on Aug 13 2009, 12:20 PM
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