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> Music Competition #17 - If You Were the Composer 2, Mario 64
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Shyguy Grey
Posted: Aug 29 2009, 09:08 PM
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I'll never tell
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QUOTE (kane]deth[ @ Aug 29 2009, 09:07 PM)

It says an area in the game, not a level, so I believe the castle and whatnot are fair game.


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Kyori
Posted: Aug 30 2009, 07:11 AM
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Anywhere that it would make sense for there to be a change to a new music track is what I'm thinking.


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RetroXYZ
Posted: Sep 1 2009, 11:31 AM
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Any music in the game is good. I'm even doing the ending and credits, and Zephy said that was fine for me to do. :3
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DJ Yoshiman
  Posted: Sep 1 2009, 02:54 PM
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so bam


http://brosofcanada.sepwich.com/M64Haunted...-DJYoshiman.mp3

Beginning - Falling into the level

0:03 - Inside the Haunted House

0:27 - More inside the Haunted House

0:47 - Falling into the Merry-Go-Round area

0:50 - Merry-Go-Round area

1:27 - Outside the Haunted House


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MC Jimmy
Posted: Sep 4 2009, 02:09 PM
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Pon De Replay
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Kind of upset I can't think of anything good. sad.gif

Whelp anyways I tried to do something for Jolly Roger Bay. It loops around 1:25?

Diverging Diving


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RetroXYZ
Posted: Sep 4 2009, 02:15 PM
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DJ, not liking that percussion. It just seems to be more of something to divert from the actual song rather than provide a beat. Only seem to like outside and the beginning of the merry-go-round.

MC, I like it, but there should be more dynamics rather than adding on the different parts/instruments. It seems a bit bland.
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DJ Yoshiman
  Posted: Sep 4 2009, 02:34 PM
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QUOTE (RetroXYZ @ Sep 4 2009, 12:15 PM)
DJ, not liking that percussion. It just seems to be more of something to divert from the actual song rather than provide a beat. Only seem to like outside and the beginning of the merry-go-round.

Agreed.


I have fixed it now.


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CaptainSyrup
Posted: Sep 5 2009, 01:01 PM
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:)
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I guess I'll try Tick Tock Clock.
Here's what I have so far. All I have is Anvil Studio, so it's a MIDI.
When I think of Tick Tock Clock, I think of a level that requires you to solve puzzles, and think awhile. So this piece is pretty slow and stuff.
TickTockClock

This post has been edited by CaptainSyrup on Sep 30 2009, 08:17 PM


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RetroXYZ
Posted: Sep 19 2009, 07:35 AM
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Why is it rendered as MP3 if it's MIDI? :/
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Kyori
Posted: Sep 19 2009, 09:41 AM
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QUOTE (RetroXYZ @ Sep 19 2009, 12:35 PM)
Why is it rendered as MP3 if it's MIDI? :/

So it sounds the same to everybody, instead of being dependent on the hardware it's being played on?


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DJ Yoshiman
  Posted: Sep 21 2009, 01:13 AM
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QUOTE (Kyori @ Sep 19 2009, 07:41 AM)
So it sounds the same to everybody, instead of being dependent on the hardware it's being played on?

but i like using soundfonts to make the midi's sound more awesome sad.gif


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shroomguy
Posted: Sep 21 2009, 07:06 PM
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COWBOY UP
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QUOTE (DJ Yoshiman @ Sep 21 2009, 02:13 AM)
but i like using soundfonts to make the midi's sound more awesome sad.gif

NO YOSHIMAN YOU NEED TO USE REAL INSTRUMENTS ONLY AAAHHHH


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CaptainSyrup
Posted: Sep 21 2009, 07:55 PM
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QUOTE (DJ Yoshiman @ Sep 21 2009, 01:13 AM)
but i like using soundfonts to make the midi's sound more awesome sad.gif

Soundfonts?
I didn't know these existed. Thanks!

This post has been edited by CaptainSyrup on Sep 22 2009, 07:20 PM


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Kyori
Posted: Sep 21 2009, 07:56 PM
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QUOTE (shroomguy @ Sep 22 2009, 12:06 AM)
NO YOSHIMAN YOU NEED TO USE REAL INSTRUMENTS ONLY AAAHHHH

aaaaaaaaaa no what

VSTis ftw.


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DJ Yoshiman
  Posted: Sep 23 2009, 02:45 AM
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QUOTE (Kyori @ Sep 21 2009, 05:56 PM)
aaaaaaaaaa no what

VSTis ftw.

not when it comes to a wide variety of accurate-sounding acoustic instruments


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Kyori
Posted: Sep 23 2009, 08:53 AM
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QUOTE (DJ Yoshiman @ Sep 23 2009, 07:45 AM)
not when it comes to a wide variety of accurate-sounding acoustic instruments

Except that's exactly when it's useful.

I have VSTs for pretty much every instrument you can think of, and they sound perfect. Once you get the hang of triggering certain performance techniques at the right time you can make them sound exactly like the real thing.

I rarely record anything anymore, the only thing I've recorded recently is vocals. I just don't need to.


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DJ Yoshiman
  Posted: Sep 24 2009, 01:34 AM
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QUOTE (Kyori @ Sep 23 2009, 06:53 AM)
Once you get the hang of triggering certain performance techniques at the right time you can make them sound exactly like the real thing.

which you can do just as well with soundfonts/samples


only the samples and soundfonts are recorded so they sound like the acoustic instrument as opposed to a digital recreation of an acoustic equipment


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Kyori
Posted: Sep 24 2009, 08:41 AM
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QUOTE (DJ Yoshiman @ Sep 24 2009, 06:34 AM)
which you can do just as well with soundfonts/samples


only the samples and soundfonts are recorded so they sound like the acoustic instrument as opposed to a digital recreation of an acoustic equipment

Which is exactly what I'm talking about.

VST doesn't necessarily mean synth.


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DJ Yoshiman
  Posted: Sep 26 2009, 04:01 AM
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QUOTE (Kyori @ Sep 24 2009, 06:41 AM)
Which is exactly what I'm talking about.

VST doesn't necessarily mean synth.

then it's a VSTi using samples


which to me seems pointless when i'd much rather use the samples the way i want to myself


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Kyori
Posted: Sep 26 2009, 08:47 AM
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QUOTE (DJ Yoshiman @ Sep 26 2009, 09:01 AM)
then it's a VSTi using samples


which to me seems pointless when i'd much rather use the samples the way i want to myself

It's still a VSTi, regardless of whether it uses a synth or samples.

Why sacrifice simplicity just to achieve a little more control, when the majority of the time you're not going to need it? Sample VSTis treat the collected samples as one instrument; some of the better ones even feature the performance techniques I mentioned earlier. If I needed to mess about with a particular sample then they're always there for me to use and abuse as individual WAV files, but I would never make a batch trade-off between complete MIDI control and having to manually insert samples.

It's just not worth the extra effort for absolutely no extra control.


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