Something along the lines of a more frantic iceclimbers.
Don't hae a title yet, but the basic idea is to climb up higher and higher in one of many differen't area's trying to avoid acidic water/lava/whatever that is slowly rising.
As you progress the levels, the water will get faster, so you have time to warm up at the beginning of a level.
eft and right keys will move your cute lil' robot, holding shift with activate your thrusters to push you upwards for a very brief time ( The fuel will charge slowly only whn you are on the ground ), up jumps, and down makes you go one platform lower.
Along the way, you'll collect many metal scraps and pieces that can be used to upgrade your speed/friction/ect.
Anyways, text is for squares, screenshots plz

This is what it currently looks like. Like the graphics? Joeinky made them all, and also did a bit of programming :3... And uh, ignore the tiling glitch there.

And this is what we're hoping for it to look like once the build is done.
So far, the game has:
Variable Jumping
A basic particle System
A dynamic camera ( Still being tweaked, but it does... Strange things, like tilting when you are dangerously close to the water, zooming out as you get farther from the lava, ect )
Movement ( Still tweaking the physics a bit, gravity and friction needs to feel more metal )
And uh, that.
Anyways, always open to questions and suggestions. I'll probrably post a demo with the key features later once I get the engine running without many glitches.