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Don't tell me you don't know how to make Mario to shoot fireballs to the direction he is currently facing. Make a custom variable that checks it and changes to one value when you press right and to another when you press left. C and V along with shift and arrow keys is an awkward combination in general too.
To prevent Mario getting hurt after stomping on two enemies at once, you should make the game to check the y coordinates instead of vertical speed. Or put a little delay before Mario gets launched in the air after stomping on enemies (use alarm, not sleep).
Variable jumping would be nice to have too and it's very easy to program.
| CODE | if vspeed < -2 vspeed -= gravity*0.8 |
Collision still needs work. Enemies still float in the air and so does Mario. And stick to one screen size, please.
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