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> My first game, Super Mario bring-it-on demo 1
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Syr
Posted: Sep 14 2009, 07:59 AM
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Mario and Luigi: Daisy's Shadow


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sorry about that. I'll update this:


http://www.sendspace.com/file/1kakvj


this one works

This post has been edited by Syr on Sep 14 2009, 08:00 AM


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Ultramario
Posted: Sep 14 2009, 09:40 AM
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Dan Dan Dan!
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Don't tell me you don't know how to make Mario to shoot fireballs to the direction he is currently facing. Make a custom variable that checks it and changes to one value when you press right and to another when you press left. C and V along with shift and arrow keys is an awkward combination in general too.

To prevent Mario getting hurt after stomping on two enemies at once, you should make the game to check the y coordinates instead of vertical speed. Or put a little delay before Mario gets launched in the air after stomping on enemies (use alarm, not sleep).

Variable jumping would be nice to have too and it's very easy to program.
CODE
if vspeed < -2
vspeed -= gravity*0.8


Collision still needs work. Enemies still float in the air and so does Mario. And stick to one screen size, please.


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Syr
Posted: Sep 15 2009, 07:44 AM
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Mario and Luigi: Daisy's Shadow


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I don't code yet.

But thanks for the advice. I'll look into it.

This post has been edited by Syr on Sep 15 2009, 07:44 AM


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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank!
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http://thesmw.webatu.com/


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Soiyeruda
Posted: Sep 17 2009, 05:58 AM
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Because retarded looking women is fun. :S
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QUOTE (Syr @ Sep 15 2009, 09:44 PM)
I don't code yet.

But thanks for the advice. I'll look into it.

You should really attempt it as soon as possible.

D&D is tedious in many different ways. Game Maker's coding language (GML) has far more potential, doing what D&D can do and more, so I suggest you learn it as quickly as possible.
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Thunder Bro
Posted: Sep 17 2009, 08:45 PM
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May I have a cookie please?
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A quick suggestion is to look at edible files and look at there code to better help yours (not take the code, but just look at it)


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Syr
Posted: Sep 18 2009, 08:52 AM
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Mario and Luigi: Daisy's Shadow


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I'm going to attempt it. Or switch to games factory 2.

It seems like GM is super-limmited without code


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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank!
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Ultramario
Posted: Sep 18 2009, 01:02 PM
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Dan Dan Dan!
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QUOTE (Syr @ Sep 18 2009, 04:52 PM)
It seems like GM is super-limmited without code

D&D is not that limited. Just take a look at UME.


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Mario_6464SMR
Posted: Sep 18 2009, 04:44 PM
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Virgil


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looks cool, but where can i find the download link.


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DaggerHog
Posted: Sep 18 2009, 07:31 PM
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This avatar MUST GO.
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QUOTE (Mario_6464SMR @ Sep 18 2009, 04:44 PM)
looks cool,  but where can i find the download link.

QUOTE (Syr)
sorry about that. I'll update this:


http://www.sendspace.com/file/1kakvj


this one works


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Ludwig22
Posted: Sep 19 2009, 11:42 AM
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Koopa Komposer Extraodinaire


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Oh, wow! Someone finally used some of my sprites! Thanks!


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Syr
Posted: Sep 21 2009, 07:43 AM
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Mario and Luigi: Daisy's Shadow


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The only reason why I didn't use Dee's engine was because I thought it was too
complicated.
But maybe it just takes alot of work to get use to all of the things used.

It may take nearly an hour to make a level (my thoughts b4)

This post has been edited by Syr on Sep 21 2009, 07:44 AM


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The Smw. Mario and Sonic's newest website. GRAND OPENING TODAY! THE CONTESTS HAVE BEEN ANNOUNCED. Try to be the first one to gain the #1 rank!
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http://thesmw.webatu.com/


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