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> Hotel Mario 2, A TEST GAME : D
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Batandy
  Posted: Sep 8 2009, 11:45 AM
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This is my "Hotel Mario-like engine"
http://www.megaupload.com/?d=WPKQEKMR
I think i will make a fan-sequel, with new crappy cutscenes!
All the sprites of the game are made by me.

You must close all the doors to win.

WASD = move/jump
CTRL = open doors

ENEMIES :
Goombas : Well,this enemies are the simple goombas that we all know.
Koopas:You can't use their shells like in the other mario games, bu they are more dagerous : they can open the closed doors!

What do you think?

This post has been edited by Batandy on Sep 8 2009, 12:07 PM


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mrmario
Posted: Sep 8 2009, 02:50 PM
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Wrapped In black..too strong..too strong...
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I like it, but add sound and better controls. please.


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Japan
Soiyeruda
Posted: Sep 8 2009, 04:33 PM
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Because retarded looking women is fun. :S
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The graphics are ok, but the game itself leaves much to be desired.

Controls could use a little editting in that they're a bit clustered. You have like 50 different buttons to use on a keybaord, so put movement on one end(Up down left right), and the action buttons on the other end.(Shift,Ctrl,Z,X,C).

In game, the enemies move far too slow, and when you jump on them, you don't do a little bounce. Maybe it's because it's the first level, but at least give the enemies a speed boost, since through my playthrough, I didn't even noticed that the koopa could open doors.
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SuperMarioMaster
Posted: Sep 8 2009, 04:36 PM
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It's been real
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It's not bad, except the collision with the roof
I get stuck in it for a second before falling


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Italy
Batandy
Posted: Sep 9 2009, 01:42 AM
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ok,but i prefer to use WASD :I

What about my custom sprites?


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Soiyeruda
Posted: Sep 9 2009, 01:57 AM
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Because retarded looking women is fun. :S
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QUOTE (Batandy @ Sep 9 2009, 03:42 PM)
ok,but i prefer to use WASD :I

What about my custom sprites?

Which reminds me. I forgot about the other ctrl button, so I guess it's not terrible. Just know that if you plan to include other buttons, it may be a bit more difficult to implement.

The graphics look ok, though the animation could be much better, and Mario could look less blocky. Additionally, the sprites seem somewhat pillowshaded, which is a big no-no in spriting.
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Batandy
Posted: Sep 9 2009, 02:20 AM
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QUOTE (Soiyeruda @ Sep 9 2009, 01:57 AM)
Which reminds me. I forgot about the other ctrl button, so I guess it's not terrible. Just know that if you plan to include other buttons, it may be a bit more difficult to implement.

The graphics look ok, though the animation could be much better, and Mario could look less blocky. Additionally, the sprites seem somewhat pillowshaded, which is a big no-no in spriting.


I've made this sprites because i don't like the ones in the original Hotel Mario,so i've tried to copy the HM's style:
user posted image

This post has been edited by Batandy on Sep 9 2009, 02:24 AM


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Soiyeruda
Posted: Sep 9 2009, 02:34 AM
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Because retarded looking women is fun. :S
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QUOTE (Batandy @ Sep 9 2009, 04:20 PM)

I've made this sprites because i don't like the ones in the original Hotel Mario,so i've tried to copy the HM's style

This excuses your errors how?

The Hotel Mario sprite wasn't that blocky though, wasn't it? Also, the only similarity I see between the two is the hat, so it doesn't really have the HM feel to it anyhow.

It wasn't really pillowshaded either. It had a lightsource. Your shading is just too close to the edges. Add some shading inside, and it'll look decent.
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Batandy
Posted: Sep 9 2009, 03:33 AM
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QUOTE (Soiyeruda @ Sep 9 2009, 02:34 AM)
This excuses your errors how?

The Hotel Mario sprite wasn't that blocky though, wasn't it? Also, the only similarity I see between the two is the hat, so it doesn't really have the HM feel to it anyhow.

It wasn't really pillowshaded either. It had a lightsource. Your shading is just too close to the edges. Add some shading inside, and it'll look decent.

Well i hate the HM original sprites,mario looks like a fat ugly goomba with mustaches.
My Mario is more "Modern"


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Soiyeruda
Posted: Sep 9 2009, 03:41 AM
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Because retarded looking women is fun. :S
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QUOTE (Batandy @ Sep 9 2009, 05:33 PM)
Well i hate the HM original sprites,mario looks like a fat ugly goomba with mustaches.
My Mario is more "Modern"

And that justifies the pillow shading and Mario's blocky look? You're sorta dodging my question. >.>
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Batandy
Posted: Sep 9 2009, 03:45 AM
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QUOTE (Soiyeruda @ Sep 9 2009, 03:41 AM)
And that justifies the pillow shading and Mario's blocky look? You're sorta dodging my question. >.>

no,it doesn't justifies it.
But it's not pillow shaded,only the goomba it's pillow shaded.
About the blocky Mario...I will try to fix this problem,but the sprite itself isn't so bad...


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Soiyeruda
Posted: Sep 9 2009, 04:03 AM
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Because retarded looking women is fun. :S
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Considering this is fangame discussion, I probably shouldn't really bash about graphics, but I can't let the "this is not pillowshading" statement slide. >.>

Quick comparison

user posted image

Just some noticeable pillowshading spots:

- Nose. The HM Mario has the lightest skin shade on the top, and even a little shine. You replaced the nose's shading by making the lightest shade surrounded by the darker shades.

You did the same thing for the gloves, and sleeves.

The pants is a bit difficult. Part of the lightest blue isn't caved in by the darker shades, however, the light source isn't truly determinable, considering the light blue goes as far down as the near bottom of the overalls.


Basically, you took one shading technique of the Hotel Mario sprite (present in the bottom of the hand, where a tiny dark grey dot has two intersecting light gray lines), but applied it to the entire sprite on just about every single edge, which results in pillowshading that I'm seeing.

This post has been edited by Soiyeruda on Sep 9 2009, 04:04 AM
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Batandy
Posted: Sep 9 2009, 04:34 AM
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so this is a epic fail for me.
Okay, i will fix the sprites later.


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Gig
Posted: Sep 9 2009, 05:07 AM
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Well, it needs work. I'm not used to using WASD to move, and I don't like CTRL for closing doors.

And I don't know, maybe you could use those ripped Hotel Mario sprites, I'm just suggesting, the sprites are fine right now.


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Batandy
Posted: Sep 9 2009, 06:11 AM
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no,i want to make a fangame without the use of ripped sprites.


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