| QUOTE (Xgoff @ Sep 23 2009, 11:03 PM) | | updating your graphics more often than running the game loop probably isn't going to make things look better, because between x frames nothing's going to move; however, running the game loop more often than the graphics is where you get choppiness. |
I'm not sure what that means.
My intention was to run 120 fps at a monitor with 120 hz (did that), run 120 fps at 60 hz (did that), run 60 fps with 60 hz (did that), run 60 fps at 120 hz (did that).
Restating my results (game running was SMSP).
1.Smoother motion (it was more of a 30-50% difference).
2.The backgrounds were smooth (the game used parallax scrolling and at 60 fps the movement was noticeable.)
3.Extra frames (e.g. 60) could be dropped if YOUR monitor is 60 hz (frameskipping) so the graphics card doesn't do more work than needed (120 fps frameskipped looks exactly like 60 fps with a monitor of 60 hz).
| QUOTE | | My next project (TotMK) is going to have a standard fps of 120. |
This remains true despite higher CPU requirements (not so GPU because of Frameskipping).
| QUOTE | | MOST people can't take advantage of the extra 60- frames |
Only the game takes advantage of the extra 60 (internal). As far as I know 1 out of every 50 members can take advantage of this (120 hz monitor) including me.
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THinking.....
TotMK Great things...
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