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> THE NEW AND SUPER IMPROVED SMBO!, A new engine (by Dee)
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Syr
Posted: Sep 23 2009, 08:55 AM
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Mario and Luigi: Daisy's Shadow


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Press f1 for the came info. I forgot to include that you can press control to shoot fireballs or iceballs when getting those power-ups and hold it to run!
I switched engines due to the fact I can't code and I don't have the free time to learn it. Oh well. This new peice has five playable awesome levels, and one boss. BOY WAS IT HARD CONVERTING MY BOSS TO WORK WITH THIS ENGINE.

I got used to Dee's engine and now I'm loving it. SO here are a few screenies and a demo:

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Same storyline, better levels, better engine, better design. YOU MUST GIVE ME A HIGHER SCORE THAN 2 XD

Demo: http://www.sendspace.com/file/jxwdur



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For comments that say: this is just another dee clone, blah blah. Well I don't care. I think their may be less Dee clones than Hello clones.




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Mecha the Slag
Posted: Sep 23 2009, 09:17 AM
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first of all
http://archive.mfgg.net/index.php?showtopic=226263

second
this looks just like a SMB3 engine (with weird additions)
hasn't that already been done a million times

This post has been edited by Mecha the Slag on Sep 23 2009, 09:17 AM


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Sergeant DeeY
Posted: Sep 23 2009, 10:54 AM
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@Mecha the Slag: Well, This is a recent engine and is not being used by much people, the members that are using this engine are Treeki and Syr.

This post has been edited by Sergeant DeeY on Sep 23 2009, 11:13 AM


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Kyori
Posted: Sep 23 2009, 11:11 AM
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I'm a GUY >.<
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I can barely read that writing.


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VinnyVideo
Posted: Sep 23 2009, 11:26 AM
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I prefer right cornerback


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The world doesn't really need another SMB3-style engine unless it offers something truly revolutionary. This just looks like another Hello reheash. Why can't someone do an SMW engine?

Also, the screenshots are way too big.


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Syr
Posted: Sep 23 2009, 01:11 PM
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sorry about the screenies and well, the engine is Dee's anyway. I'm worrking on the text as we speak


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Sergeant DeeY
Posted: Sep 23 2009, 01:13 PM
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It's "DeeY" not "Dee", and for the font try using "Times New Roman"

EDIT: Press F3 to create an screenshot on the same folder of the Source or Executable.

This post has been edited by Sergeant DeeY on Sep 23 2009, 01:14 PM


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Syr
Posted: Sep 23 2009, 01:26 PM
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Nice timing. Anyway, directly to you, DeeY. I thought your engine was complicated at first, but when I actually gave it a try, I found it to be very interesting.


For some reason, I was trying F9, which failed, so I used "Print screen"


And for the people who are complaning about smb3 graphics, complain on someone else. I'm just a learner. These were the graphics supplied for this engine. So as a beginner, I'm going to use what's given to me. Sorry if the graphics bother you, but they don't bother me. Super mario world graphics bother me.

Google (lunar magic, smwcentral, or etc. I Mario world modded for years XD)


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Syr
Posted: Sep 23 2009, 03:50 PM
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QUOTE (Mecha the Slag @ Sep 23 2009, 09:17 AM)
first of all
http://archive.mfgg.net/index.php?showtopic=226263

second
this looks just like a SMB3 engine (with weird additions)
hasn't that already been done a million times

Basically you guys want to see different graphics. Blah blah blah. Well I am learning, so I'm not caring about anything said in that post. I can't code in game maker and I can't make an engine. Sure I tried, but ah well.
I don't have any money to spend on things like Multimedia fusion or games factory 2 which are exactly the same thing and I'm learning the mechanics any way.

Its not Hello's engine, (the poor guy is hated D: But his engine is horrible though.)

I think I remember something now, quote:

People around here hates smb3 graphics"

I forgot who told me that, but eh, your advice had not been forgotten. I either gotta find a free program or something...





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Giygas
Posted: Sep 23 2009, 03:58 PM
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Syr, when you start off with game maker, you don't start with an engine like this. It's complicated for a beginner to learn anything! Look at some tutorials, or try to teach yourelf the basics, then move up. The best thing to to actually is to not ever use an engine. It teaches you to rely on others' skills and not yours.
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Soiyeruda
Posted: Sep 23 2009, 04:07 PM
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Because retarded looking women is fun. :S
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QUOTE (Syr @ Sep 24 2009, 05:50 AM)
Basically you guys want to see different graphics. Blah blah blah.

So you're just going to shove off that statement? You realize that your game in that case would probably get lost under the millions of other SMB3 games. SMB3 graphics are pretty and all, but they get so damn boring, and it's not that hard to pick different ones.

QUOTE
Well I am learning, so I'm not caring about anything said in that post. I can't code in game maker and I can't make an engine. Sure I tried, but ah well.

Somewhat contradictory, imo. If you're using DeeY's engine to learn (eg. aren't just editing rooms and text boxes and crap.), then good. But if you're resorting to use it as just a level editor, then you honestly aren't much better than many of the Hello Engine users.

QUOTE
I can't code in game maker and I can't make an engine. Sure I tried, but ah well.

You're giving up too easily. Coding takes some getting used to, and once you have down some of the basic commands, coding is actually pretty simple. It just takes practice, like any other skill. If you're just going to use DeeY's engine as a level editor for the future, then I honestly have less respect for you.

QUOTE
Its not Hello's engine, (the poor guy is hated D: But his engine is horrible though.)

It's not that it's bad, it's just that it quite literally has every thing a Mario platformer could ever need, so Game Maker noobs are in ecstasy over the fact that they can "make" Mario fangames with absolutely no effort. If anything, I think the physics were intended, just to see if anyone would actually edit them. :S



If you intend to use DeeY's engine, at least do something with it. Don't just edit rooms. Actually look at the code every now and then to see if you can add anything.

This post has been edited by Soiyeruda on Sep 24 2009, 03:46 PM
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FoxGuy(R)
Posted: Sep 23 2009, 05:06 PM
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Darn. I can't believe you did this to the game. The engine is good but i don't like the physics of it. The entire mood of the game changed.
The tiles aren't perfect (partially floating pipes) and certain walls aren't solid (you pass through them). I expect a custion engine in SMBO2 and different graphics.

EDIT: I beat the game and taking a second opinion.

I have to say Sergrant DeeY did a good job on the engine. The level design was a step up but it felt as though you were showing off with this new engine, OR your level design skills improved.
The engine does contain a possibly rare glitch with P switch. The boss was implemented VERY poorly. When you jump and release Mario is not suppose to lose momentum (which he does).

Like I said, I HATE the physics but I got used to it. The demo seems to run over 2x faster than the older one despite a multiplied framerate. The graphics do match but the new engine and graphics removed that sensation the older one had. It's not the "I can't believe I'm playing this,"(some people do have this) but something else. It removed that false (true maybe?) sense of epicness. The original version felt alot more original than this one. The root had completely changed or a new root sprouted.

This post has been edited by FoxGuy(R) on Sep 23 2009, 05:39 PM


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Syr
Posted: Sep 24 2009, 07:51 AM
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I read all of the posts and I agree with most of the reponses. I did read over DeeY's code and he uses ALOT of variables kind of like I did in rpg maker xp.

(This post was alot longer and better, but the mouse on this computer made me lose all of my date three times!)

I was switching graphics anyway, but I'll have find Mario elements such as Mario skid, etc etc.


(Thanks for the level design compliment. Like I said, the boss was nearly impossible to convert from my old engine. In fact, its still bad.)

Edit: continuing:

Overall though, using a premade is just a lazy act to same die, and don't say you disagree. It is lazy; however, I did mention that I barely have free time to learn code.

QUOTE
If you intend to use DeeY's engine, at least do something with it. Don't just edit rooms. Actually look at the code every now and then to see if you can add anything.


I am. It may not show in the above demo, but if but on closer inspection, It will comply a different approach. Anyway, I do like cutscenes, so there will be more them.


Anyway,

I probably worded my sentences wrong in that other post, which resulted in the feedback from Soiyeruda. And I agree with everything that said in there. I do realize that I gave up to easily; however, I am working to resolve a solution.

First of all, I am going to get rid of the smb3 feel to it. I see what you mean, there are like over 9000 smb3 games. But as I stated above, graphic changing, gameplay changing (I am going to have mini games in the game (: ) and etc, this is going to take alittle time though.



This post has been edited by Syr on Sep 24 2009, 08:30 AM


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FoxGuy(R)
Posted: Sep 24 2009, 03:28 PM
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QUOTE (Syr @ Sep 24 2009, 08:51 AM)
First of all, I am going to get rid of the smb3 feel to it. I see what you mean, there are like over 9000 smb3 games. But as I stated above, graphic changing, gameplay changing (I am going to have mini games in the game (: ) and etc, this is going to take alittle time though.

Bravo.


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Soiyeruda
Posted: Sep 24 2009, 03:55 PM
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Because retarded looking women is fun. :S
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I may have went a bit overboard, so I apologize for that. Additionally, I never actually looked at the game itself yet. >.>


It's good to know that you are actually looking over the code in order to help you in future installments of your series. Hopefully, by the last episode, you might be capable of producing your own platform engine.


In any case, I'll try out the game now and provide some proper feedback later.
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Keyser Soze
Posted: Sep 24 2009, 05:43 PM
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Its cool to learn using engines, but do you have to post the slightly modded engines here and call them games? Nobody REALLY wants to play them, it sucks but its how we are.

I say keep working on engine modding until you understand enough of the code to make a game yourself.

And be original.


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Soiyeruda
Posted: Sep 25 2009, 04:36 AM
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Because retarded looking women is fun. :S
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Didn't exactly play through all of it (too focused on red coins. Such tortures.), but probably enough to say that the physics piss me off greatly, no offense. I don't know if it was made that way before hand, or you edited them, but there's just too much momentum after you stop, and the jumping feels a slight bit floaty. Should probably change it a bit. :S

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Posted: Sep 25 2009, 07:01 AM
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QUOTE (Soiyeruda @ Sep 25 2009, 05:36 AM)
physics piss me off greatly, no offense.

Remember that word. Even I don't like it (restate).


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Syr
Posted: Sep 25 2009, 09:57 AM
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I'm working on the psychics as we speak. It's like everything is slippery. SO I'm going to see if I can give Mario a better stop time. (I hate icey levels in every single levels)

And lol, the red coins made my younger bother flick me off D:


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