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> Super Mario Revolution, A "NEW" little engine-test
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Sergeant DeeY
  Posted: Sep 30 2009, 03:38 PM
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CONTROLS

ARROWS: Move Right/Left, Walk, Climb, Duck, Slide down slopes
SHIFT: Jump, Swim
SHIFT + UP: Spinjump
CONTROL: Run, Shoot Fireballs
CONTROL + UP: Double fireball (Only works when you aren't on the air)
F5: Change 30 / 60 Frames per second
1: Convert Mario into Fiery Mario

Enjoy ~~

This post has been edited by Sergeant DeeY on Oct 3 2009, 11:45 AM

Attached File ( Number of downloads: 136 )
Attached File  Super_Mario_Revolution.zip


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Syr
Posted: Sep 30 2009, 03:43 PM
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Mario and Luigi: Daisy's Shadow


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You really improved the psychics here. nice job.


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Sergeant DeeY
Posted: Oct 1 2009, 01:57 PM
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I just thinked of a name for this game, "Super Mario Revolution" sounds good?.

In the game will be 5 Powerups

- Normal Mario (You start with this one)
- Fiery Mario (If you press up when your are on this state you can shoot a super fireball!)
- Iceberg Mario
- Bunny Mario
- Hammer Mario
- Koopa Mario

Discuss.


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Funky
Posted: Oct 1 2009, 02:58 PM
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no more
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QUOTE (Sergeant DeeY @ Oct 1 2009, 07:57 PM)
I just thinked of a name for this game, "Super Mario Revolution" sounds good?.

In the game will be 5 Powerups

- Normal Mario (You start with this one)
- Fiery Mario (If you press up when your are on this state you can shoot a super fireball!)
- Iceberg Mario
- Bunny Mario
- Hammer Mario
- Koopa Mario

Discuss.

sounds good

brb tryin this out


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cappy
Posted: Oct 1 2009, 05:48 PM
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This is coming along greatly, I can't wait to play the real thing!


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QUOTE (Mr. Aforcer @ Sep 21 2009, 09:51 PM)
Bootylicious even.
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Posted: Oct 2 2009, 02:49 AM
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Derp
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It's good, I hope this means you haven't scrapped the other game.

IMO, it's a little too slippery and if you let go of the jump key at the pask of the jump, you come down at full speed.


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Sergeant DeeY
Posted: Oct 2 2009, 04:56 PM
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NEW ENGINE TEST AVAILABLE!

It's made with a new engine and the slope glitch is fixed so don't ask about it, :3

Enjoy! wink.gif

This post has been edited by Sergeant DeeY on Oct 2 2009, 04:56 PM


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MONEYMAN
Posted: Oct 2 2009, 05:00 PM
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weeeeeee
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the other didnt work on vista
does this one?


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Sergeant DeeY
Posted: Oct 2 2009, 05:02 PM
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QUOTE (MONEYMAN @ Oct 2 2009, 11:00 PM)
the other didnt work on vista
does this one?

No, I remade the engine from scratch and to convert it you could use this thing, :3

This post has been edited by Sergeant DeeY on Oct 2 2009, 05:03 PM


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Posted: Oct 2 2009, 07:53 PM
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Derp
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Still the same problems I mentioned before, no change the tileset, BS' is overused.


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Sergeant DeeY
Posted: Oct 3 2009, 07:20 AM
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- Added some parts of the HUD (The counter at the top-left corner is the framerate)
- Added a custom made health sprite


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MONEYMAN
Posted: Oct 3 2009, 08:16 AM
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weeeeeee
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QUOTE (Sergeant DeeY @ Oct 2 2009, 06:02 PM)
No, I remade the engine from scratch and to convert it you could use this thing, :3

it leads to the main sites main page


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JosJuice
Posted: Oct 3 2009, 08:38 AM
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QUOTE (MONEYMAN @ Oct 3 2009, 03:16 PM)
it leads to the main sites main page


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QUOTE (Darkyoshi @ Dec 19 2008, 05:09 PM)
I remading it to make a Free-Glitch version
QUOTE (Keyser Soze @ Dec 21 2008, 12:28 AM)
Thank god I thought I was going to have to PAY for my glitches!

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You know what they say toast is toast. ;3
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Sergeant DeeY
Posted: Oct 3 2009, 11:31 AM
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NEW ENGINE TEST AVAILABLE, Check it out!

NOTE: Don't pay attention to the room caption!

This post has been edited by Sergeant DeeY on Oct 3 2009, 11:31 AM


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Glukom
Posted: Oct 3 2009, 01:03 PM
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OFF TO JOIN THE NAVY
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I thought it was really nice, but just a few things bugged me.

- Getting out of water can take a few tries, make it so you can jump a little higher out of it
- The jumping stops too abrubtly when you let go of the key
- You can't run up slopes


It was really nice though, I look forward to seeing it in action later on B)


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Sergeant DeeY
Posted: Oct 3 2009, 01:06 PM
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QUOTE (Glukom @ Oct 3 2009, 07:03 PM)
I thought it was really nice, but just a few things bugged me.

- Getting out of water can take a few tries, make it so you can jump a little higher out of it
- The jumping stops too abrubtly when you let go of the key
- You can't run up slopes


It was really nice though, I look forward to seeing it in action later on B)

In most of the mario games you can't run up slopes, take SMB3 as an example.

This post has been edited by Sergeant DeeY on Oct 3 2009, 01:07 PM


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Wolfgator
Posted: Oct 3 2009, 04:50 PM
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Yeah!
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QUOTE (Glukom @ Oct 3 2009, 01:03 PM)
I thought it was really nice, but just a few things bugged me.

- Getting out of water can take a few tries, make it so you can jump a little higher out of it
- The jumping stops too abrubtly when you let go of the key
- You can't run up slopes


It was really nice though, I look forward to seeing it in action later on B)

It uses the SMW swimming feature.

Hold up or down while swimming to adjust hight.


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YForce 0X
Posted: Oct 3 2009, 07:51 PM
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It seems the friction against the ground is low when ducking.

Plus the jumping is awkward changing directions without friction.


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Mario_6464SMR
Posted: Oct 3 2009, 08:18 PM
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Virgil


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nice job dude do you do requests?


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SuperMarioMaster
Posted: Oct 3 2009, 08:45 PM
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It's been real
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Ugh the sprite clashing


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