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> Enemy coding help
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karasz87
Posted: Oct 3 2009, 01:10 PM
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I'm making a Mario fangame and I really need somebody to help me with this problem. I'm trying to figure out how to make new enemies below.

Also, the codes I need is depending on the enemy.

http://img.photobucket.com/albums/v253/kar...es/Skeleton.png

http://img.photobucket.com/albums/v253/kar...prites/Ogre.png

http://img.photobucket.com/albums/v253/kar...ites/Wraith.png

http://img.photobucket.com/albums/v253/kar...MoleMonster.png

http://img.photobucket.com/albums/v253/kar...tes/Wiggler.png

Skeleton:

Red Pants - This one wanders like a Yoshi's Island Shy Guy. Stomp it, and it works like Dry Bones... Impervious to fire and ice.

Green Pants - Works like the red pants... However, when seeing Mario, it tries to dash toward Mario with its sword. May stop if it reached the edge of the platform or if Mario jumps over it.

Brown Pants - Same function as the Green Pants, but if stomped and inactive for seconds, the skeleton will be pissed off, showing its red glowing eyes. It's aggressive and reckless, as it can dash faster.

Darker - Always aggressive.

Ogre:

Green - When seeing Mario, it charges. It'll stops if Mario dodges. However, it's going to take 3 hits to attack it.

Purple - Like the green, but it can throw Bob-Ombs.

Orange - Like the purple, but it can throw fire balls.

Blue - It's like the green, but charges much faster, and dangerous. This guy is impervious to stomping.

Wiggler:

Wiggler - Oh the usual like any other Mario game. Mario stomps on it, Wiggler gets angry.

Wraith:

Blue - Floats around and shoots electric bolts at Mario. Best way to get rid of it is stomping on it or shoot fireballs at it.

Red - Like the blue, but he shoots fireballs. The problem is that he is impervious to fireballs by Mario.

Black - Shoots Black Fireballs at Mario 3 in a row. Afterwards, he fly towards Mario at top speed. It takes timing to dodge.

Holey Moley:

Made up boss because I don't think using Boom Boom or Koopaling for boss battles would be cliche. Sorry.

Anyway, his tactics is raming towards Mario. Stomping on him would have no effect... But if he hits the wall, he'll be stunned. Mario will have the opportunity to stomp on it. After the fourth hit, Holey Moley turns aggressive and red, and he'll be much faster. He'll stop at nothing to attack Mario, but after a 5th attempt to ram Mario, which he dodges, he'll hit the wall.


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Fez
Posted: Oct 3 2009, 01:18 PM
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what program are you using?


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karasz87
Posted: Oct 3 2009, 01:19 PM
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Game Maker 7.


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Fez
Posted: Oct 3 2009, 01:24 PM
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Since you haven't indicated, do you any previous programming knowledge at all?


Because this is a lot to get one person to code for someone else.


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karasz87
Posted: Oct 3 2009, 01:31 PM
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Well, I know some of them like uploading images, setting up the levels, and setting up warp codes. But no, I haven't made any new enemies yet. It would be a big help though if I could be taught with..


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Fez
Posted: Oct 3 2009, 01:35 PM
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See, you'll want to learn how to program a bit first, as setting up sprites and designing levels isn't difficult.


Why don't you look at some tutorials on the main site? Besides, you'll want mario programmed first, before the enemies.


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karasz87
Posted: Oct 3 2009, 01:38 PM
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Uhh.. Hello? I'm using Hello's Mario Engine.


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Fez
Posted: Oct 3 2009, 01:43 PM
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Right kay, there was no way for me to know that.


Using that engine is generally frowned upon, UNLESS YOU CHANGE SPRITES AND ADD PHYSICS! which would be awesome if you did that.


All you really need to do is duplicate enemies, change sprites and possibly add a little bit of extra code.


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karasz87
Posted: Oct 3 2009, 02:02 PM
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That could work.


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karasz87
Posted: Oct 3 2009, 05:33 PM
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Okay, I still don't it. The codes... are complicated...

Ugh, I need somebody to do this for me... or at least teach me how. I'm sorry if I double post it, but I feel troubled..

This post has been edited by karasz87 on Oct 3 2009, 05:33 PM


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Soiyeruda
Posted: Oct 3 2009, 06:29 PM
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Because retarded looking women is fun. :S
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The main issue with the coding looking complicated would probably be because for the most part, Hello Engine isn't really used anything past a level editor, a few exceptions where people add small features on their own.

I just took another look at it, and realized that none (if any) of the coding actually has any descriptions behind what they do. You, as the user, are just suppose to assume what they do, using the variables as cues.

If you seriously want to learn GML (which, once you get the hang of it, is actually pretty simple), I'd recommend finding an engine where the coding is actually explained to you. There's a few on the Game Maker Community forum (I know of Edmunn's Platform Engine, though I'm not sure if it's still working), so maybe you can check there for some.
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karasz87
Posted: Oct 5 2009, 08:44 AM
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So, Eddy's got an engine with tutorials, huh? I might make use of that...

This post has been edited by karasz87 on Oct 5 2009, 08:45 AM


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