I'm making a Mario fangame and I really need somebody to help me with this problem. I'm trying to figure out how to make new enemies below.
Also, the codes I need is depending on the enemy.
http://img.photobucket.com/albums/v253/kar...es/Skeleton.pnghttp://img.photobucket.com/albums/v253/kar...prites/Ogre.pnghttp://img.photobucket.com/albums/v253/kar...ites/Wraith.pnghttp://img.photobucket.com/albums/v253/kar...MoleMonster.pnghttp://img.photobucket.com/albums/v253/kar...tes/Wiggler.pngSkeleton:Red Pants - This one wanders like a Yoshi's Island Shy Guy. Stomp it, and it works like Dry Bones... Impervious to fire and ice.
Green Pants - Works like the red pants... However, when seeing Mario, it tries to dash toward Mario with its sword. May stop if it reached the edge of the platform or if Mario jumps over it.
Brown Pants - Same function as the Green Pants, but if stomped and inactive for seconds, the skeleton will be pissed off, showing its red glowing eyes. It's aggressive and reckless, as it can dash faster.
Darker - Always aggressive.
Ogre:Green - When seeing Mario, it charges. It'll stops if Mario dodges. However, it's going to take 3 hits to attack it.
Purple - Like the green, but it can throw Bob-Ombs.
Orange - Like the purple, but it can throw fire balls.
Blue - It's like the green, but charges much faster, and dangerous. This guy is impervious to stomping.
Wiggler:Wiggler - Oh the usual like any other Mario game. Mario stomps on it, Wiggler gets angry.
Wraith:Blue - Floats around and shoots electric bolts at Mario. Best way to get rid of it is stomping on it or shoot fireballs at it.
Red - Like the blue, but he shoots fireballs. The problem is that he is impervious to fireballs by Mario.
Black - Shoots Black Fireballs at Mario 3 in a row. Afterwards, he fly towards Mario at top speed. It takes timing to dodge.
Holey Moley:Made up boss because I don't think using Boom Boom or Koopaling for boss battles would be cliche. Sorry.
Anyway, his tactics is raming towards Mario. Stomping on him would have no effect... But if he hits the wall, he'll be stunned. Mario will have the opportunity to stomp on it. After the fourth hit, Holey Moley turns aggressive and red, and he'll be much faster. He'll stop at nothing to attack Mario, but after a 5th attempt to ram Mario, which he dodges, he'll hit the wall.