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Update:
It seems like I was able to tap into a good type of boss battle:
Bowser's third duel consists of him vanishing and reappearing a few seconds later. The down side is that you're going to have to fight him alone as Mario (I may change this to Luigi)
The reason is because you as the player will not being able to see him but your allies will. They'll ruin the fun by revealing his location and transforming him into a boss battle that's nothing other than boredom.
Rpg maker users, I do this simply by changing Bowser's Opacity from 0 to 255 inside his custom move route and then back to 255 after he moves in certain directions and then after the movement he waits for about 20 frames before changing back.
I'm working on the video and will have it posted later, showing you how the boss battle is Magikoopa-like.
Update 2:
Someone might be sending me a Cackletta sprite? Should I really add this into the game. If so, what purpose do you think she should serve? Do you think, she could be the trigger behind the boy. Like, she's secretly his master and he's just carrying out her orders?
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