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> Super mario: fierce blow, a mario fighting adventure
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RandemnoTE
Posted: Oct 11 2009, 08:27 PM
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the 8-bit warlord


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here's what i have so far. c: hammer toss attack. X: fireball. so far it's not a game. just a room with a thing in it.
*edit* You mean like this?

This post has been edited by RandemnoTE on Oct 12 2009, 08:57 AM

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Attached File  mario_fierce_blow.exe


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Zero Kirby
Posted: Oct 12 2009, 12:09 AM
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Upload the executable, not the source code.

I don't even need to download it, and I've already found something wrong!


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RandemnoTE
Posted: Oct 12 2009, 09:02 AM
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the 8-bit warlord


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i changed the file.


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Syr
Posted: Oct 12 2009, 09:37 AM
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Mario and Luigi: Daisy's Shadow


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QUOTE (RandemnoTE @ Oct 12 2009, 09:02 AM)
i changed the file.

It doesn't work D:


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RandemnoTE
Posted: Oct 12 2009, 09:59 AM
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the 8-bit warlord


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ya... i uploaded the wrong one, than the right one. you found the wrong one. try again, now.


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Mewizkuit
Posted: Oct 12 2009, 10:55 AM
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CHARMANDER
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well, you seem to have gotten the platforming physics down


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RandemnoTE
Posted: Oct 12 2009, 11:23 AM
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the 8-bit warlord


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QUOTE (Mewizkuit @ Oct 12 2009, 10:55 AM)
well, you seem to have gotten the platforming physics down

thanks. i'll add some actual meaning to that character select soon.


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Fez
Posted: Oct 12 2009, 11:36 AM
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Don't cry
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QUOTE (Mewizkuit @ Oct 12 2009, 10:55 AM)
well, you seem to have gotten the platforming physics down

although he didn't program that.


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Sin Flametale
Posted: Oct 12 2009, 11:40 AM
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HA HA HA
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'Koron's Platforming Tutorial'

:l


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Datt
Posted: Oct 12 2009, 11:51 AM
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So basically this a pre-made engine fused with anotherr example for the fireballs and hammers. I seriously doubt you programmed anything judging by the code.


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RandemnoTE
Posted: Oct 12 2009, 12:27 PM
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the 8-bit warlord


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see it like this: if you have no idea what your doing, do you ask for help? or struggle like a fish out of water? i'm getting the hang of it, and will remake the test level with actual designs. i did pit a couple things together myself, though.


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Datt
Posted: Oct 12 2009, 12:39 PM
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QUOTE (RandemnoTE @ Oct 12 2009, 12:27 PM)
see it like this: if you have no idea what your doing, do you ask for help? or struggle like a fish out of water? i'm getting the hang of it, and will remake the test level with actual designs. i did pit a couple things together myself, though.

So you're gonna try to struggle like a fish out of the water? If you just use engines like this you won't learn anything. I hope you are actually looking at the code and trying to understand what it means and practice coding yourself. Engines should be used as learning tools, so I hope you are learning from it.



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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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RandemnoTE
Posted: Oct 12 2009, 12:54 PM
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the 8-bit warlord


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QUOTE (Datt @ Oct 12 2009, 12:39 PM)
So you're gonna try to struggle like a fish out of the water? If you just use engines like this you won't learn anything. I hope you are actually looking at the code and trying to understand what it means and practice coding yourself. Engines should be used as learning tools, so I hope you are learning from it.

I am. i shortened the amount of time the hammer stays on screen for by myself, and changed the firing angle myself..... i plan to change the level's look, and make my own platforms, and I'm going to add the music MYSELF!!! i'm only taking requests. plus, i worked on the character select after viewing a tutorial's programing.

This post has been edited by RandemnoTE on Oct 12 2009, 12:55 PM

Attached File ( Number of downloads: 13 )
Attached File  mario_fierce_blow.exe


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Soiyeruda
Posted: Oct 12 2009, 03:51 PM
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Because retarded looking women is fun. :S
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QUOTE (RandemnoTE @ Oct 13 2009, 02:54 AM)
I am. i shortened the amount of time the hammer stays on screen for by myself, and changed the firing angle myself..... i plan to change the level's look, and make my own platforms, and I'm going to add the music MYSELF!!! i'm only taking requests. plus, i worked on the character select after viewing a tutorial's programing.

The thing is, those kind of things require changing a single value or two.

Anyone can change alarm[0]=150; to say alarm[0]=90;. It's not that difficult.

Anyone can change a level's look. It's Game Maker. There's usually no coding required to make a level look different. You upload the file, make a tile set out of it, then just drag and drop onto the room. Again, this isn't difficult.

For the most part, you have the personality of a new Game Maker user: thinks that Game Maker can make anything, so you immediately go for the big stuff like MMORPGs, 3D games, and even Fighting Games. However, because they're new, they easily get confused, and understand very little of what they're trying to do. I actually realized this when you didn't figure out that shooting a hammer only required changing the fireball coding a slight bit.

Here's just my method of thinking: If this is honestly your first time using Game Maker, then you can either do 2 things:

1) Use an engine, assuming you're learning from it, and not just using it as a template for future games of the same genre.
2) Use the included help file. It has every single D&D icon and GML function explained, and it's not that hard to use. Eg. if you want to search what a function does (like place_meeting(x,y,obj)), then type place_meeting in it's search box. Not only will you get what place_meeting does, but every other place_code will be on the same page, so you'll get extra information.


You're aiming to make a fighting game, but you barely understand the basics of a platformer. Focus on learning simple GML actions and memorizing their function, because it seems ridiculous for you not to understand what functions like (instance_create(x,y,obj)) does.
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Datt
Posted: Oct 12 2009, 04:02 PM
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QUOTE (Soiyeruda @ Oct 12 2009, 03:51 PM)
Really helpful post :>

Do what this good man said. Start out simple, then slowly move into more advance things, and practice making things on your own. Use engines to learn from them, and not as a template (try not to import them into your game!!).
The Help Manual is really helpful, and many GM users learned GML from it.

But yeah, don't fall into the trap of using premade engine as a base, or else your games might feel generic like most of the games made with the Hello Engine or be generally disliked in the fangaming scene and thats not good!


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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RandemnoTE
Posted: Oct 12 2009, 04:44 PM
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the 8-bit warlord


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i do know i am bassicly a real rookie at this.... i'm trying... i am aware this damn program cant do just anything, but right now... do i stick ALL the characters animations in one sprite? or are attacks and stuff seporated?


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Soiyeruda
Posted: Oct 12 2009, 04:51 PM
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Because retarded looking women is fun. :S
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QUOTE (RandemnoTE @ Oct 13 2009, 06:44 AM)
i do know i am bassicly a real rookie at this.... i'm trying... i am aware this damn program cant do just anything, but right now... do i stick ALL the characters animations in one sprite? or are attacks and stuff seporated?

It mostly depends on your own abilities.

While sticking all of the frames into a single sprite is more efficient, you'll need to code it in order for it to work properly. Otherwise, you'll find different animations clashing into each other.
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RandemnoTE
Posted: Oct 12 2009, 06:09 PM
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hmmm.... I'm gonna have an expert at coding help me with a character. (and i don't mean you guys, but don't get angry)


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Datt
Posted: Oct 12 2009, 06:59 PM
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QUOTE (RandemnoTE @ Oct 12 2009, 06:09 PM)
hmmm.... I'm gonna have an expert at coding help me with a character. (and i don't mean you guys, but don't get angry)

Don't you think you should start with something simpler? I mean, a fighting game can be pretty complex. I should know, I'm actually struggling working on now. Since I started out with simple games first, I'm having hardly any problems with the programming, but if I was new to GM then I don't know what I would do.

Even if you get a expert programming to code the characters for you, you won't be learning anything about Game Maker because chances are the expert will be using advance things that you wouldn't know because you didn't work from the bottom up.

Anyways expert programmers that are willing to help are hard to come by, especially since you don't have a decent engine test.

Of course, if this expert is willing to teach you instead of doing the work then that would be better.


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QUOTE (Mario_6464SMR's reply to Mrs A)
his name's not Halo it's the master chief, and i don't know what "doesn't afraid of anything" means, have u ever played halo before?

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Posted: Oct 12 2009, 07:21 PM
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Go to yoyogames.com and go to the "Resources" section and download the Dude'd Library Gold and follow it instructions.
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