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> SMB3 Enemy How-to, Not finished yet!
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Sergeant DeeY
Posted: Oct 12 2009, 01:38 PM
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This is an example to learn how to make some of the enemies of Super Mario Bros 3, and is user-friendly.

Screenshot:
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You can see the instructions inside of the example

I'll keep posting updates of this example soon!

user posted image

Enjoy :3

This post has been edited by Sergeant DeeY on Oct 12 2009, 01:40 PM


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Thingy
Posted: Oct 13 2009, 02:24 AM
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So long MFGG 2.0~
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QUOTE (Sergeant DeeY @ Oct 12 2009, 07:38 PM)
This is an example to learn how to make some of the enemies of Super Mario Bros 3, and is user-friendly.

Screenshot:
user posted image

You can see the instructions inside of the example

I'll keep posting updates of this example soon!

user posted image

Enjoy :3

One thing I noticed without downloading, and that's the koopa sprite stretching.


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Sergeant DeeY
Posted: Oct 13 2009, 12:09 PM
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If you have GM Pro, you can use a scale variable and "draw_sprite_ext" to fix that, This engine is meant to be used in Lite and Pro Editions.


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Pikax
Posted: Oct 13 2009, 12:59 PM
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ERROR! One or more logical fallacies detected!
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You can use image_xscale in both Lite and Pro editions.


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Sergeant DeeY
Posted: Oct 13 2009, 01:09 PM
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QUOTE (Pikax @ Oct 13 2009, 06:59 PM)
You can use image_xscale in both Lite and Pro editions.

I know, I'm just giving a solution to fix it in GM Pro versions.


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Camtendo
  Posted: Oct 20 2009, 11:54 AM
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will it just be koopas and goombas?
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Thingy
Posted: Oct 20 2009, 01:26 PM
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So long MFGG 2.0~
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QUOTE (Sergeant DeeY @ Oct 13 2009, 06:09 PM)
If you have GM Pro, you can use a scale variable and "draw_sprite_ext" to fix that, This engine is meant to be used in Lite and Pro Editions.

I know how to fix it anyway.

Just make sure none of the edges of the sprite are touching the edges of the box.


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Sergeant DeeY
Posted: Oct 20 2009, 01:30 PM
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QUOTE (Camtendo @ Oct 20 2009, 05:54 PM)
will it just be koopas and goombas?

Nope, This example will include all enemies of SMB3.


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Syr
Posted: Oct 21 2009, 01:00 PM
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Mario and Luigi: Daisy's Shadow


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this looks promising


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VinnyVideo
Posted: Oct 22 2009, 12:19 PM
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I prefer right cornerback


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All 60+ SMB3 enemies would be pretty neat, even if Hello has already done most of them.


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