Powered by Invision Power Board

 
  Pages: (4) 1 [2] 3 4  ( Go to first unread post ) Reply to this topicStart new topicStart Poll

> Lets Make a Sourcemod!
Denmark
Mecha the Slag
Posted: Oct 12 2009, 06:07 PM
Quote Post


http://mechaware.net
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 11816
Member No.: 728
Joined: 15-December 04

Status: (0d) [--]


sounds good


--------------------




MechaWare GamesMechaSourceMechaWare for CellphonesMechaWare on Steam

PMUsers WebsiteMSN
Top
United States
Elyk
Posted: Oct 12 2009, 06:08 PM
Quote Post


Standard Member
[*][*][*][*]

Group Icon
Group: Members
Posts: 6604
Member No.: 3808
Joined: 22-May 07

Status: (0d) [--]


we could make it a 2.5D platformer

This post has been edited by Elyk on Oct 12 2009, 06:09 PM


--------------------
user posted image
PMEmail PosterUsers WebsiteAOLMSN
Top
United States
Bacteriophage
Posted: Oct 12 2009, 06:11 PM
Quote Post


injustice anywhere is a threat to justice everywhere
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Members
Posts: 10716
Member No.: 2411
Joined: 31-July 06

Status: (0d) [--]


we juggled around source ideas earlier and concluded we should make a game with a lot of vehicle use

source would be good for a racing game!


--------------------
PMEmail PosterUsers WebsiteAOLMSN
Top
Denmark
Mecha the Slag
Posted: Oct 12 2009, 06:12 PM
Quote Post


http://mechaware.net
[*][*][*][*][*]
[*][*][*]

Group Icon
Group: Members
Posts: 11816
Member No.: 728
Joined: 15-December 04

Status: (0d) [--]


or we could make a singleplayer Super Mario 64-ish game


--------------------




MechaWare GamesMechaSourceMechaWare for CellphonesMechaWare on Steam

PMUsers WebsiteMSN
Top
Paraguay
Lupo
Posted: Oct 12 2009, 06:24 PM
Quote Post


Unlimited Plant Works


Group Icon
Group: Members
Posts: 1296
Member No.: 6214
Joined: 29-April 09

Status: (0d) [--]


make a co-op mario game

with one player as yoshi and the second as mario riding him, throwing fireballs/some other ****

or maybe make donkey kong racing


--------------------
user posted image
PMEmail PosterMSN
Top
United States
Bacteriophage
Posted: Oct 12 2009, 06:25 PM
Quote Post


injustice anywhere is a threat to justice everywhere
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Members
Posts: 10716
Member No.: 2411
Joined: 31-July 06

Status: (0d) [--]


1v1

mario trying to advance through the level

king koopa from the sidelines laying enemies and traps


--------------------
PMEmail PosterUsers WebsiteAOLMSN
Top
Canada
Hawt Koffee
Posted: Oct 12 2009, 06:26 PM
Quote Post


Worst poster of 2013
[*][*]

Group Icon
Group: Members
Posts: 2660
Member No.: 952
Joined: 6-April 05

Status: (0d) [--]


whipped these up in about 3 minutes
don't know if we'll need them or not any more

user posted image
user posted image
user posted image


--------------------

user posted image
user posted image
PMEmail PosterMSN
Top
United States
Bacteriophage
Posted: Oct 12 2009, 06:26 PM
Quote Post


injustice anywhere is a threat to justice everywhere
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Members
Posts: 10716
Member No.: 2411
Joined: 31-July 06

Status: (0d) [--]


shygay


--------------------
PMEmail PosterUsers WebsiteAOLMSN
Top
Canada
Hawt Koffee
Posted: Oct 12 2009, 06:28 PM
Quote Post


Worst poster of 2013
[*][*]

Group Icon
Group: Members
Posts: 2660
Member No.: 952
Joined: 6-April 05

Status: (0d) [--]


you guys should know what we're limited to what we can do in the source engine
especially with our knowledge
I just thought we could try a simple death match type of game


--------------------

user posted image
user posted image
PMEmail PosterMSN
Top
United States
shroomguy
Posted: Oct 12 2009, 06:32 PM
Quote Post


COWBOY UP
[*][*][*][*]

Group Icon
Group: Members
Posts: 2087
Member No.: 5365
Joined: 31-May 08

Status: (0d) [--]


M***TRESS 3

-You get more points for STYLE and SKILL KILLS
-INTENSE MELEE FIGHTS
-Pistol
-Dual pistol
-Three Pistols taped together

Just throwing ideas at the wall.


--------------------
QUOTE
Dude


he's shroomguy

he's Segata Sanshiro, Bruce Lee and Ryu Hayabusa all fused together

Also Rorschach
PMEmail PosterIntegrity Messenger IMAOLYahooMSN
Top
United States
Bacteriophage
Posted: Oct 12 2009, 06:37 PM
Quote Post


injustice anywhere is a threat to justice everywhere
[*][*][*][*][*]
[*][*][*][*][*]
[*][*][KFC]

Group Icon
Group: Members
Posts: 10716
Member No.: 2411
Joined: 31-July 06

Status: (0d) [--]


QUOTE (Hawt Koffee @ Oct 12 2009, 04:28 PM)
you guys should know what we're limited to what we can do in the source engine
especially with our knowledge
I just thought we could try a simple death match type of game

that's why vehicles seemed like a good idea. they're not THAT hard to put in


--------------------
PMEmail PosterUsers WebsiteAOLMSN
Top
Australia
Waluigi2
Posted: Oct 13 2009, 03:51 AM
Quote Post


Proud North Melbourne supporter since 1996
[*]

Group Icon
Group: Members
Posts: 1028
Member No.: 3213
Joined: 21-January 07

Status: (0d) [--]


We should keep the mario theme, that could work really well if pulled off right.


--------------------
PMEmail PosterMSN
Top
Sweden
DJ Elly
Posted: Oct 13 2009, 03:56 AM
Quote Post


Take off every 'Zan'
[*][*]

Group Icon
Group: Members
Posts: 23364
Member No.: 1675
Joined: 28-November 05

Status: (0d) [--]


QUOTE (Mecha the Slag @ Oct 13 2009, 12:12 AM)
or we could make a singleplayer Super Mario 64-ish game

Too much work.
Making a multiplayer game with maybe 2-3 different classes and maybe team DM is as painful as it is.


--------------------
Hey
PMEmail Poster
Top
Australia
Waluigi2
Posted: Oct 13 2009, 04:44 AM
Quote Post


Proud North Melbourne supporter since 1996
[*]

Group Icon
Group: Members
Posts: 1028
Member No.: 3213
Joined: 21-January 07

Status: (0d) [--]


Maybe class based is a bit too far, it can be extremely hard to balance it I think it would work better if all players were equal.

The standard player should definitely be Mario, and weapons could either be given to the player when they spawn, or picked up around the map. So that you stand a chance in finding these weapons, you are given a weak weapon to begin with, and the stronger weapons are better hidden and harder to access, while the weaker weapons are common and not very hard to find.

Let's suggest some possible weapons. I have some ideas

The Fire Flower:
Shoots bouncing fireballs that disappear after a certain amount of time and ignite players who they hit


--------------------
PMEmail PosterMSN
Top
Australia
PSI Guy
Posted: Oct 13 2009, 06:29 AM
Quote Post


I HAVE HAD THIS AVATAR FOR EONS
[*]

Group Icon
Group: Members
Posts: 3040
Member No.: 3208
Joined: 20-January 07

Status: (0d) [--]


deathmatch seems like a good thing

we should have custom playermodels. Hawt's drawings have some good ideas on them.

WEPONS:
Fire Flower: They (the fireballs) should bounce continuously, as opposed to the physics based grenades: they continue up paths and down slopes. They eventually fizzle out mid-burn. There would be 2 in a clip, maybe 20 ammo in total? The Fire Flower would provide you with 50 Armor while equipped. When you lose this armor, the fire flower no longer shoots fire, like how being hit as Fire Mario turns you back to normal Mario.

Hammer: A melee-short range weapon. It is a slow melee weapon that deals a good bit of damage. It would be good for attacking people who haven't noticed you, then switching to a longer range weapon to pick them off. On the other hand, it is a fairly fast and spammable projectile. No clip size, but only 2-3 would be able to be thrown in rapid succession. You could space out a hammer each second or send a barrage of 3, then leave yourself open. The 'cooldown' wouldn't wear down by switching weapons, either. The projectiles would do about 7 damage, and would have a trajectory of going mostly above the person who threw them. They would be quite fast. Left click is melee, right click is throw projectile. After throwing a hammer you can use melee, but if you use too many, you can't use the hammers at all. After using up all the hammers, you can't use melee, and you lose the weapon. The ammo count would show how many spares you have: 1 would mean you have two hammers, and you can throw 1 and still be able to use melee.

Yoshi Eggs:
Every kill nets you 3 more ammo. They act like grenades, think the demoman's pipe launcher. The alt attack is using a yoshi tongue as a lassoo and a grappling hook: You can use other players as a post to grapple too, or keep them from running.

Lakitu;s Kit:
A Spiny-Deployment-And-Portacloud Establishment kit. This allows you fly temporarily and throw spinies. They head towards players and try to hit them. They can't turn corners quickly and don't do too much but their biggest threat is the space they occupy: a bunch of them following you can mess up jumps and your aim. If they don't get killed, they can stay around for quite a while. A limit of 10 per person. If you don't throw them all during the cloud ride, they fall at the same time and start attacking.

MAP GUNS:
Bullet Bill Blaster:
A placed-turret put on the map. They fire bullet bills that explode on contact with maps and launch other players up a bit. The contact with the bill does a lot of damage, but the splash damage is the real problem: it does almost-lethal damage and being launched from it will send you flying, and the fall damage will kill you. Thankfully, the fire rate is slow and it only explodes on contact with something, so map design is the blaster's main 'counter'. It fires slowly, but has infinite ammo.

Koopa shells: They bounce around the map and hurt you. You can pick them up and throw them at people. After a while, they become neutral; you can't kick a bunch around and rack up the kills. They are map elements, like the turrets. They regen after falling off a cliff or into a bottom less pit. They could be rendered harmless by standing on them, allowing you to drive them like a shellboard a la SM64 or fire at enemies while moving.

POWAHUPS!:
Metal Box: You get full armor, weigh more (so you get knocked back less) and do more damage with your fists. But you count as a solid so shells bounce off you, and bills explode on you. Not to be taken without thinking about what's unfolding. Uncommon.
Starman: You take no damage from anything (except map elements) and do 3x more damage. Knockback on you is increased by 200% though, and you use twice as much ammo. You also do damage to people touching you. Somewhat rare.
Invisibility Cap: You become hard to see and can pass through people. You take a bit more damage though, (x1.1) you can't attack people straight after passing through them and attacking reveals you a bit. Also, silences weapons? Good for a sneaky kill, but don't pick it up if you want to win wit hsheer man power: you'll reveal yourself making it useless and you'll take more damage too. Not to uncommon.
FLUDD Pack: Makes your attacks have more knockback and lets you perform a jet-pack jump. The longer the jump, the longer it takes for it to recharge. Makes your traction dodgy, though.
Mario mustache: You take only 80% of all damage. Furthermore, your jumping skills are improved and you have the machismo of the plumber himself. Common.





--------------------
!
PMEmail Poster
Top
United States
Clutch
Posted: Oct 13 2009, 07:17 AM
Quote Post


...
[*][*][*][*][*]
[*][*]

Group Icon
Group: Members
Posts: 2627
Member No.: 865
Joined: 4-March 05

Status: (0d) [--]


If we do a game with vehicles, I'd love to help design them.

Maybe not the models themselves, but sketches to get the basic designs down.


--------------------
PMEmail Poster
Top
Canada
Hippopolun
Posted: Oct 13 2009, 08:20 AM
Quote Post


pow
[*][*]

Group Icon
Group: Members
Posts: 726
Member No.: 839
Joined: 19-February 05

Status: (0d) [--]


Well, just my idea, the Yoshis could be a kind of vehicle. There should also be an ability to walljump. I've seen it done in the source engine before.


--------------------
user posted image
PMEmail PosterYahoo
Top
United States
Spritanium
Posted: Oct 13 2009, 08:04 PM
Quote Post


ايم مثلي ال
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 4437
Member No.: 959
Joined: 8-April 05

Status: (0d) [--]


Should do a mario themed version of versus mode in L4D. One team plays as heroes, one as enemies, and the hero team has to try to reach the end of the level while the enemies try to keep them from doing so.


--------------------
PMEmail PosterAOLYahooMSN
Top
Canada
kane]deth[
Posted: Oct 13 2009, 08:21 PM
Quote Post


Standard Member
[*][*][*]

Group Icon
Group: Members
Posts: 1251
Member No.: 1467
Joined: 21-September 05

Status: (0d) [--]


QUOTE (Spritanium @ Oct 13 2009, 09:04 PM)
Should do a mario themed version of versus mode in L4D. One team plays as heroes, one as enemies, and the hero team has to try to reach the end of the level while the enemies try to keep them from doing so.

spritey noone gives a ****
That sounds pretty complicated, and what enemy's would we pick anyways? Besides the regular enemies that would have to be spread across the map.


--------------------
PMEmail PosterAOLMSN
Top
United States
Spritanium
Posted: Oct 13 2009, 11:10 PM
Quote Post


ايم مثلي ال
[*][*][*][*][*]


Group Icon
Group: Members
Posts: 4437
Member No.: 959
Joined: 8-April 05

Status: (0d) [--]


QUOTE (kane]deth[ @ Oct 13 2009, 06:21 PM)
spritey noone gives a ****
That sounds pretty complicated, and what enemy's would we pick anyways? Besides the regular enemies that would have to be spread across the map.

Phage can do it. I heard that guy's learning C++ and working for valve.


--------------------
PMEmail PosterAOLYahooMSN
Top
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:

  Topic Options Topic Options Pages: (4) 1 [2] 3 4  Reply to this topicStart new topicStart Poll

 




[ Script Execution time: 0.0817 ]   [ 13 queries used ]   [ GZIP Enabled ]   [ Server Load: 1.30 ]